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  2. Medieval Fantasy City Generator by watabou - Itch.io

    watabou.itch.io/medieval-fantasy-city-generator

    🃏This generator is a part of Procgen Arcana. This application generates a random medieval city layout of a requested size. The generation method is rather arbitrary, the goal is to produce a nice looking map, not an accurate model of a city.

  3. Village Generator by watabou - Itch.io

    watabou.itch.io/village-generator

    I'll tell you what I like about the Towns and Villages generator. City Generator: - Choose the number of routes. - Have quarters. - Have the possibility of integrating a coat of arms. - Add markers. - Have citadels. - Park assets. - Assets of more distinguished buildings (gray black). - Have the possibility to model the map.

  4. Toy Town by watabou - Itch.io

    watabou.itch.io/toy-town

    Toy Town is a 3d-visualizer * for Medieval Fantasy City Generator. One day it may become a separate native application or a part of the generator itself, or both. *️⃣That's not entirely correct. Toy Town includes its own generator, which is actually a pretty old version of MFCG.

  5. watabou - itch.io

    watabou.itch.io

    Run in browser. Book Hunter. Find rare books in the haunted infinite Library. Puzzle. Play in browser. Other games. GIF. Frostfire. Frostfire is an abstract match-3 puzzle game combining both new and familiar mechanics to create deeper gameplay.

  6. Neighbourhood Generator by watabou - Itch.io

    watabou.itch.io/neighbourhood

    Press Enter to generate a new neighbourhood. More shortcuts ⌨️here. Made with Haxe + OpenFL. You can use maps created by the generator as you like: copy, modify, include in your commercial rpg adventures etc. Attribution is appreciated, but not required.

  7. 0.7.6: Landmarks - Medieval Fantasy City Generator by watabou -...

    watabou.itch.io/medieval-fantasy-city-generator/devlog/153064/076-landmarks

    City Builder, Fantasy, Medieval, Procedural Generation: Languages: English: Accessibility: Color-blind friendly, High-contrast

  8. 0.9.0: new alleys and buildings - Medieval Fantasy City Generator...

    watabou.itch.io/medieval-fantasy-city-generator/devlog/334289/090-new-alleys...

    direct map setting or added areas - out side cities it could be cool to set as farm land, forest, water or marsh or blank; island or modified land mode- currently to get a peninsula is very hard to get on purpose and not possible for an island town; overall love what the generator can do.

  9. Keyboard shortcuts and mouse actions - Medieval Fantasy City...

    watabou.itch.io/medieval-fantasy-city-generator/devlog/494692/keyboard...

    1 year ago by watabou (@watawatabou) Share this post: Keyboard shortcuts: Enter - generate a new city. Tab / G - toggle Generate window. T - toggle Town window. S - toggle Style window. O - open the Outline tab of the Style window. C - open Color scheme window.

  10. 0.4.0: Coastal cities - Medieval Fantasy City Generator by...

    watabou.itch.io/medieval-fantasy-city-generator/devlog/4923/040-coastal-cities

    Coastal cities. The new version of the generator is now able to place a city on a coast or to be exact it can place a coast next to a city. There are no rivers yet, they will be added later, since I'm going to implement them differently.

  11. City Viewer by watabou - Itch.io

    watabou.itch.io/city-viewer

    This is not a city generator, this is a city viewer! It comes with 6 built-in settlements, but to see something new you'll need to generate a city in MFCG (or a village in VG or a neighbourhood in NG), export it as JSON and import it here. Right-click anywhere on the generator to access the context menu with all the actions and options.