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  2. Fork–join model - Wikipedia

    en.wikipedia.org/wiki/Fork–join_model

    Implementations of the fork–join model will typically fork tasks, fibers or lightweight threads, not operating-system-level "heavyweight" threads or processes, and use a thread pool to execute these tasks: the fork primitive allows the programmer to specify potential parallelism, which the implementation then maps onto actual parallel execution. [1]

  3. Thread safety - Wikipedia

    en.wikipedia.org/wiki/Thread_safety

    Thread safe, MT-safe: Use a mutex for every single resource to guarantee the thread to be free of race conditions when those resources are accessed by multiple threads simultaneously. Thread safety guarantees usually also include design steps to prevent or limit the risk of different forms of deadlocks , as well as optimizations to maximize ...

  4. Work stealing - Wikipedia

    en.wikipedia.org/wiki/Work_stealing

    Work stealing is designed for a "strict" fork–join model of parallel computation, which means that a computation can be viewed as a directed acyclic graph with a single source (start of computation) and a single sink (end of computation).

  5. Strongly typed identifier - Wikipedia

    en.wikipedia.org/wiki/Strongly_typed_identifier

    C# have records which provide immutability and equality testing. [1] The record is sealed to prevent inheritance. [2] It overrides the built-in ToString() method. [3]This example implementation includes a static method which can be used to initialize a new instance with a randomly generated globally unique identifier (GUID).

  6. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    Eager thread-specific futures can be straightforwardly implemented in non-thread-specific futures, by creating a thread to calculate the value at the same time as creating the future. In this case it is desirable to return a read-only view to the client, so that only the newly created thread is able to resolve this future.

  7. Thread (computing) - Wikipedia

    en.wikipedia.org/wiki/Thread_(computing)

    A process with two threads of execution, running on one processor Program vs. Process vs. Thread Scheduling, Preemption, Context Switching. In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. [1]

  8. Compare-and-swap - Wikipedia

    en.wikipedia.org/wiki/Compare-and-swap

    Based on that old value, they compute some new value. Then they try to swap in the new value using CAS, where the comparison checks for the location still being equal to the old value. If CAS indicates that the attempt has failed, it has to be repeated from the beginning: the location is re-read, a new value is re-computed and the CAS is tried ...

  9. Multiton pattern - Wikipedia

    en.wikipedia.org/wiki/Multiton_pattern

    In Java, the multiton pattern can be implemented using an enumerated type, with the values of the type corresponding to the instances. In the case of an enumerated type with a single value, this gives the singleton pattern. In C#, we can also use enums, as the following example shows: