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  2. Game integrated development environment - Wikipedia

    en.wikipedia.org/wiki/Game_integrated...

    A game engine (game environment) is a specialized development environment for creating video games. The features one provides depends on the type and the granularity of control allowed by the underlying framework.

  3. Environment artist - Wikipedia

    en.wikipedia.org/wiki/Environment_artist

    As GPUs became stronger and more versatile, fake 3D illusions were implemented in games like Doom to simulate a 3D environment. Now in modern-day video games, there is a variety of games that are in 2D, 3D, or both. These different styles can be accomplished all through software like Maya, Blender, Nuke, Unreal Engine, and Adobe Creative Suite.

  4. Blender Game Engine - Wikipedia

    en.wikipedia.org/wiki/Blender_Game_Engine

    The Blender Game Engine was a free and open-source 3D production suite used for making real-time interactive content. It was previously embedded within Blender , but support for it was dropped in 2019, with the release of Blender 2.8.

  5. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.

  6. Level (video games) - Wikipedia

    en.wikipedia.org/wiki/Level_(video_games)

    Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [ 8 ] [ 9 ] [ 10 ] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.

  7. Destructible environment - Wikipedia

    en.wikipedia.org/wiki/Destructible_environment

    An early example of a fully destructible environment can be found in Namco's 1982 game Dig Dug, in which the whole of each level is destructible, though enemies can usually only follow the player through a combination of pre-made tracks and paths made by the player. A similar game released that same year was Mr. Do! by Universal. [6]

  8. Yo Frankie! - Wikipedia

    en.wikipedia.org/wiki/Yo_Frankie!

    Yo Frankie! is an open source video game made by the Blender Institute, part of the Blender Foundation, released in November 2008. [2] It is based on the universe and characters of the free film produced earlier in 2008 by the Blender Institute, Big Buck Bunny. [3]

  9. Skybox (video games) - Wikipedia

    en.wikipedia.org/wiki/Skybox_(video_games)

    A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.