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  2. Ragdoll physics - Wikipedia

    en.wikipedia.org/wiki/Ragdoll_physics

    Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations , which made death animations more realistic.

  3. Garry's Mod - Wikipedia

    en.wikipedia.org/wiki/Garry's_Mod

    Garry's Mod is a physics-based sandbox game that, in its base game mode, has no set objectives. The player is able to spawn non-player characters, ragdolls, and props, and interact with them by various means. [1] Using the "physics gun", ragdolls and props can be picked up, rotated, and frozen in place.

  4. List of video games derived from mods - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    The game is a remake of Valve 's game Half-Life. Chex Quest. Doom. 1996. A total conversion of The Ultimate Doom, Chex Quest was a Chex cereal promotion aimed at children aged 6–9 and up. [10][11] It was the first video game ever to be included in cereal boxes as a prize. [12] Chivalry: Medieval Warfare. Half-Life 2.

  5. Euphoria (software) - Wikipedia

    en.wikipedia.org/wiki/Euphoria_(software)

    Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system ". [1] Instead of using predefined animations, the characters' actions ...

  6. Newton Game Dynamics - Wikipedia

    en.wikipedia.org/wiki/Newton_Game_Dynamics

    Newton Game Dynamics is an open-source [2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods. Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi ...

  7. Featherstone's algorithm - Wikipedia

    en.wikipedia.org/wiki/Featherstone's_algorithm

    Featherstone's algorithm is a technique used for computing the effects of forces applied to a structure of joints and links (an "open kinematic chain ") such as a skeleton used in ragdoll physics . The Featherstone's algorithm uses a reduced coordinate representation. This is in contrast to the more popular Lagrange multiplier method, which ...

  8. Happy Wheels - Wikipedia

    en.wikipedia.org/wiki/Happy_Wheels

    Mode (s) Single-player. Happy Wheels is a side-scrolling ragdoll physics -based platform browser game developed and published by Fancy Force. Created in 2010 by video game designer Jim Bonacci, the game features several player characters using various and often atypical vehicles to traverse the game's many user-generated levels.

  9. Sandbox (video game) - Wikipedia

    en.wikipedia.org/wiki/Sandbox_(video_game)

    Sandbox is a physics-based video game engine that, in its base game mode, has no set objectives. The player is able to spawn non-player characters, ragdolls, and props, and interact with them by various means. Unlike Garry's Mod, Sandbox has been built with the core philosophy of providing a platform for user-created game modes rather than ...