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  2. Colossal Adventure - Wikipedia

    en.wikipedia.org/wiki/Colossal_Adventure

    What MSX? said "Level 9 is the number one software house for adventures, and this is the number one title. MSX owners start here." [18] Micro Adventurer referred to the game as a "first-class version" of the original Adventure, [19] while Amstrad Action said "it's still the best and lengthiest version of this text-only classic available for a ...

  3. Adventure Construction Set - Wikipedia

    en.wikipedia.org/wiki/Adventure_Construction_Set

    Adventure Construction Set (ACS) is a game creation system written by Stuart Smith that is used to construct tile-based graphical adventure games. ACS was published by Electronic Arts in 1984 for the Commodore 64 , then for the Apple II , Amiga , and MS-DOS .

  4. The Adventure Series - Wikipedia

    en.wikipedia.org/wiki/The_Adventure_Series

    In the 1990s, the Adventure Series was adapted for New Zealand television by Cloud 9. [5] The main characters were all the same as in the books, but the stories were set in modern times. This did not greatly affect the plot of the stories, though Jack owned a pocket computer which played a significant role in a couple of the adventures ...

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. Learning Adventures! - Wikipedia

    en.wikipedia.org/wiki/Learning_Adventures!

    Learning Adventures series is a set of two games of point-and-click educational computers games developed by Cloud 9 Interactive, published by Macmillan Digital Publishing and released on both Windows and Macintosh on CD-ROM. [1]

  7. List of Adventure Time episodes - Wikipedia

    en.wikipedia.org/wiki/List_of_Adventure_Time...

    [4] [5] The pilot was eventually uploaded onto the internet and became a cult hit on YouTube. [6] After Nickelodeon declined to turn the short into a full-fledged show, Cartoon Network purchased the rights, and Adventure Time launched as a series on April 5, 2010. [7] [8] The series concluded its eight-year and ten-season run on September 3 ...

  8. Adventure Game Interpreter - Wikipedia

    en.wikipedia.org/wiki/Adventure_Game_Interpreter

    The Adventure Game Interpreter (AGI) is a game engine developed by Sierra On-Line. The company originally developed the engine for King's Quest (1984), an adventure game that Sierra and IBM wished to market in order to attract consumers to IBM's lower-cost home computer , the IBM PCjr .

  9. Adventure Game Studio - Wikipedia

    en.wikipedia.org/wiki/Adventure_Game_Studio

    Adventure Game Studio was created by British programmer Chris Jones [1] in 1997 as an MS-DOS program entitled "Adventure Creator". Jones was inspired by Sierra On-Line's adventure game interface, specifically as showcased in Space Quest IV. [2] The first version of Adventure Creator allowed users to create only low-resolution keyboard ...