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  2. Nearest neighbor search - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbor_search

    Nearest neighbor search (NNS), as a form of proximity search, is the optimization problem of finding the point in a given set that is closest (or most similar) to a given point. Closeness is typically expressed in terms of a dissimilarity function: the less similar the objects, the larger the function values.

  3. Closest pair of points problem - Wikipedia

    en.wikipedia.org/wiki/Closest_pair_of_points_problem

    The closest pair of points problem or closest pair problem is a problem of computational geometry: given points in metric space, find a pair of points with the smallest distance between them. The closest pair problem for points in the Euclidean plane [ 1 ] was among the first geometric problems that were treated at the origins of the systematic ...

  4. All nearest smaller values - Wikipedia

    en.wikipedia.org/wiki/All_nearest_smaller_values

    The nearest (only) smaller value previous to 8 and to 4 is 0. All three values previous to 12 are smaller, but the nearest one is 4. Continuing in the same way, the nearest previous smaller values for this sequence (indicating the nonexistence of a previous smaller value by a dash) are —, 0, 0, 4, 0, 2, 2, 6, 0, 1, 1, 5, 1, 3, 3, 7.

  5. Iterative closest point - Wikipedia

    en.wikipedia.org/wiki/Iterative_Closest_Point

    [9] Open source C++ implementations of the ICP algorithm are available in VTK , ITK and Open3D libraries. libpointmatcher is an implementation of point-to-point and point-to-plane ICP released under a BSD license.

  6. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    Level 1 players would assume that everyone else was playing at level 0, responding to an assumed average of 50 in relation to naive play, and thus their guess would be 33 (2/3 of 50). At k-level 2, a player would play more sophisticatedly and assume that all other players are playing at k-level 1, so they would choose 22 (2/3 of 33). [9]

  7. Approximate string matching - Wikipedia

    en.wikipedia.org/wiki/Approximate_string_matching

    The closeness of a match is measured in terms of the number of primitive operations necessary to convert the string into an exact match. This number is called the edit distance between the string and the pattern. The usual primitive operations are: [1] insertion: cot → coat; deletion: coat → cot; substitution: coat → cost

  8. Distance from a point to a line - Wikipedia

    en.wikipedia.org/wiki/Distance_from_a_point_to_a...

    In the case of a line in the plane given by the equation ax + by + c = 0, where a, b and c are real constants with a and b not both zero, the distance from the line to a point (x 0,y 0) is [1] [2]: p.14

  9. Distance of closest approach - Wikipedia

    en.wikipedia.org/wiki/Distance_of_closest_approach

    Although overlap criteria have been developed, [8] [9] analytic solutions for the distance of closest approach and the location of the point of contact have only recently become available. [10] [11] The details of the calculations are provided in Ref. [12] The Fortran 90 subroutine is provided in Ref. [13] The procedure consists of three steps: