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In Overwatch he could throw a Flashbang grenade a short distance which stunned enemies and interrupted their abilities. In Overwatch 2, the Flashbang ability was replaced with a short-range Magnetic Grenade that had a certain degree of homing and delt high damage on a direct hit, and hindered the enemy causing them to move slower and be unable ...
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The pages in this category are redirects from Overwatch fictional characters. To add a redirect to this category, place {{Fictional character redirect|series_name=Overwatch}} on the second new line (skip a line) after #REDIRECT [[Target page name]].
Overwatch characters as they appear in the Zero Hour cinematic trailer (2019) As part of the original game's announcement, Blizzard released an animated "cinematic trailer" for Overwatch on November 7, 2014. [63] [64] They would repeat this to announce Overwatch 2, releasing the Zero Hour cinematic trailer in 2019. [65]
Overwatch 2 is a hero shooter, where players are split into two teams and select a "hero" from a roster of over 40 characters.Characters are organized into a "damage" class, responsible for offensive efforts; a "support" class, responsible for healing and buffing; and a "tank" class, responsible for creating space for their team.
Mercy is a character developed by Blizzard Entertainment for their Overwatch franchise. She was introduced at launch in their 2016 first-person hero shooter video game of the same name and again appeared in its 2022 sequel, Overwatch 2.
Overwatch and Overwatch 2 are team-based first-person shooter games developed by Blizzard Entertainment. Overwatch was released in May 2016 for several platforms. The game features a number of gameplay modes that support casual play, ranked play, and competitive modes used for professional esports events, such as the Overwatch League.
In Overwatch 2, Cassidy gains a short term boost to his reload and movement speed after killing an enemy, due to a new passive ability given to all "Damage" class characters. [18] Cassidy also has several abilities that require activation, each having a "cooldown" period after use where they are unable to be used again during that duration.