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GNUstep is a free software implementation of the Cocoa (formerly OpenStep) Objective-C frameworks, widget toolkit, and application development tools for Unix-like ...
Rendering can be based on OpenGL. Qt, proprietary and open source (GPL, LGPL) available under Unix and Linux (with X11 or Wayland), Windows (Desktop, CE and Phone 8), macOS, iOS, Android, BlackBerry 10 and embedded Linux; used in the KDE, Trinity, LXQt, and Lumina desktop environment, it's also used in Ubuntu's Unity shell.
Two relative independent plist handlers are found in GNUstep: the CFPropertyList in libs-core-base (CoreFoundation), and the NSPropertyList in libs-base (Foundation Kit). Both support the binary and XML forms used by macOS to some degree, but the latter is a lot more complete. For example, the two GNUstep-specific formats are only handled in ...
GNUstep, a free software implementation of the NeXT libraries, began at the time of NeXTSTEP, predating OPENSTEP. While OPENSTEP and OSE were purchased by Apple, who effectively ended the commercial development of implementing OpenStep for other platforms, GNUstep is an ongoing open source project aiming to create a portable, free software ...
GNUstep, GNU's implementation of the OpenStep/Cocoa API, also contains an implementation of the AppKit API. AppKit comprises a collection of Objective-C classes and protocols that can be used to build an application in OpenStep/Cocoa. These classes can also be used in Swift through its Objective-C bridge.
Fyne uses OpenGL to provide cross-platform graphics. It is inspired by the principles of Material Design to create applications that look and behave consistently across all platforms. [ 3 ] It is licensed under the terms of the 3-clause BSD License , supporting the creation of free and proprietary applications.
OpenGL 3.3+ is supported for OpenSWR since Mesa 17.1. VirGL is a Rasterizer for Virtual machines implemented in Mesa 11.1 since 2015 with OpenGL 3.3 support and showed in Mesamatrix since Mesa 18. In actual new Mesa 18.2 it supports more than the others with OpenGL 4.3 and OpenGL ES 3.2. About 80% of OpenGL 4.4 and 4.5 features are also now ready.
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