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Mock-up image of opening a loot box in a video game. In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customisation options for a player's avatar or character to game-changing equipment such as weapons and armour.
James Trunzo reviewed Dungeons & Dragons Stronghold in White Wolf #39 (1994), giving it a final evaluation of "Very Good" and stated that "Stronghold is a long game, and it can grow tedious at times, especially early on when combat is game years away.
This 128-page book begins with a table of contents with a list of tables found in the book, followed by a brief introduction on page 4. Chapter 1: Building a Stronghold (pages 4–14) details a step-by-step process by which DMs and players can design a stronghold. Notes provided include how to stock the structure with gear and fill it with ...
Stronghold Legends is a Stronghold 2 spin-off contains 24 missions spanning three different campaigns: King Arthur and his Knights of the Round Table, Count Vlad Dracul, and Siegfried of Germany. This sequel contains a new feature that allows the player to control human and mythical armies.
Stronghold Legends is a 2006 real-time strategy video game developed by Firefly Studios and published by 2K for Windows. It is the fourth game in the Stronghold series. Stronghold Legends contains 24 missions spanning three different campaigns: King Arthur and his Knights of the Round Table, Count Vlad Dracul , and Siegfried of Germany.
Stronghold Warchest was only released in a limited number of countries (e.g. USA or Poland), meaning players in the rest of the world have never encountered the second Crusader Trail, or second set of characters. This changed when an updated version of Stronghold Crusader, Stronghold: Crusader Extreme was released in early 2008.
Edit as needed. Remove the parts you don't want. Keep only tables for example. Then export to MediaWiki. Tables can be further edited in LibreOffice Calc. See: Commons:Convert tables and charts to wiki code or image files. And: Help:Table and the section on spreadsheets and the Visual Editor.
Stronghold does not use a rock paper scissors system for game balance, instead opting for a "soft-counter" system. Combat in Stronghold is based on a strength and hit point system. There are a variety of unit types in the game, with each successive unit being stronger, and hence more expensive, than the preceding unit, in general.
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related to: minecraft stronghold loot table generator