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  2. Euphoria (software) - Wikipedia

    en.wikipedia.org/wiki/Euphoria_(software)

    Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". [1]

  3. Rockstar Advanced Game Engine - Wikipedia

    en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine

    [9] [10] The first game to use the engine was Rockstar San Diego's Rockstar Games Presents Table Tennis, released for Xbox 360 on May 23, 2006 [11] and ported to the Wii more than a year later. Since then, RAGE integrates the third-party middleware components Euphoria [12] and Bullet, as character animation engine and physics engine ...

  4. Category:Computer physics engines - Wikipedia

    en.wikipedia.org/wiki/Category:Computer_physics...

    Category for software which simulates classical mechanics using parameters such as mass, gravity, friction and wind resistance to predict the motion of objects in a simulated world.

  5. NaturalMotion - Wikipedia

    en.wikipedia.org/wiki/NaturalMotion

    NaturalMotion states that DMS allows for fully interactive 3D characters, as it is not based on canned animation. DMS is used in two of the company's products: Endorphin, a 'tool for creating virtual stuntmen' [3] and Euphoria, a runtime engine. The first commercially released title to use Euphoria was Grand Theft Auto IV by Rockstar Games. [4] [5]

  6. List of computer simulation software - Wikipedia

    en.wikipedia.org/wiki/List_of_computer...

    COMSOL Multiphysics - a predominantly finite element analysis, solver and simulation software package for various physics and engineering applications, especially coupled phenomena, or multi-physics. CONSELF - browser based CFD and FEA simulation platform. DX Studio - a suite of tools for simulation and visualization.

  7. 3D GameStudio - Wikipedia

    en.wikipedia.org/wiki/3D_GameStudio

    The 2D system (GUI system) of the A8 Engine is not very powerful (see scripting section), but replaceable using the 3D system if needed. Using Lite-C, most things can be customized. Shader model 3.0 support and post-processing using stages may assist shader programmers in chaining together effects to produce any number of custom-made shader ...

  8. Category:Euphoria (software) games - Wikipedia

    en.wikipedia.org/wiki/Category:Euphoria...

    Print/export Download as PDF ... Games in this category utilize the Euphoria game engine. Pages in category "Euphoria (software) games" The following 13 pages are in ...

  9. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    What is known today as PhysX originated as a physics simulation engine called NovodeX. The engine was developed by Swiss company NovodeX AG, an ETH Zurich spin-off. [3] In 2004, Ageia acquired NovodeX AG and began developing a hardware technology that could accelerate physics calculations, aiding the CPU. Ageia called the technology PhysX, the ...

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