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  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Unlike a local game where the inputs of all players are executed instantly in the same simulation or instance of the game, in an online game there are several parallel simulations (one for each player) where the inputs from their respective players are received instantly, while the inputs for the same frame from other players arrive with a certain delay (greater or lesser depending on the ...

  3. BlueStacks - Wikipedia

    en.wikipedia.org/wiki/BlueStacks

    For Windows, BlueStacks App Player has minimum requirements of Windows 7 or above, 4 GB of RAM, 10 GB of disk space, and an Intel or AMD processor. BlueStacks Air currently supports Mac systems using Apple Silicon chips . For macOS, minimum requirements include macOS 11 or higher Operating System, 8 GB RAM, and 12 GB disk space.

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Artistic 2.0 Mostly used to develop third-person pre-rendered graphic adventure games, one of the most popular for developing amateur adventure games: Aleph One: C++: 1999 Lua, Marathon markup language Yes 2.5D Windows, Linux, macOS: Aleph One (Marathon remake) GPL-3.0-or-later: FPS engine Amazon Lumberyard: C++: 2015 Lua: Yes 3D PlayStation 4 ...

  5. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate up-conversion (FRC) is the process of increasing the temporal resolution of a video sequence by synthesizing one or more intermediate frames between two consecutive frames. A low frame rate causes aliasing, yields abrupt motion artifacts, and degrades the video quality. Consequently, the temporal resolution is an important factor ...

  6. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    In tests performed in Battlefield 3, a configuration with two GeForce GTX 680 in SLi-mode showed a 7% variation in frame delays, compared to 5% for a single GTX 680. A configuration with two Radeon HD 7970 in CrossFireX-mode, on the other hand, showed an 85% variation in frame delays, compared to 7% for a single card, indicating large amounts ...

  7. Binary Runtime Environment for Wireless - Wikipedia

    en.wikipedia.org/wiki/Binary_Runtime_Environment...

    Logo of Binary Runtime Environment for Wireless. Binary Runtime Environment for Wireless (BREW, also known as Brew MP or Qualcomm BREW) is an obsolete application development platform created by Qualcomm, originally for code division multiple access (CDMA) mobile phones, featuring third-party applications such as mobile games.

  8. List of games by Epic Games - Wikipedia

    en.wikipedia.org/wiki/List_of_games_by_Epic_Games

    [1] [2] After the name change, the company focused almost solely on the Unreal series of shooters for the next few years, and expanded from PC games to console games. In 2006 the company launched its Gears of War series of games, and in 2010 the company moved into mobile games with the Infinity Blade series after purchasing Chair Entertainment .

  9. Variable frame rate - Wikipedia

    en.wikipedia.org/wiki/Variable_frame_rate

    Variable frame rate (or VFR) is a term in video compression for a feature supported by some container formats which allows for the frame rate to change actively during video playback, or to drop the idea of frame rate completely and set an individual timecode for each frame.

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