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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The teacher may also publish a leaderboard online which illustrates the students who have earned the most XP, or reached the highest level of play. The teacher may define the parameters of the classroom "game", giving the ultimate learning goal a name, defining the learning tasks which make up the unit or the course, and specifying the rewards ...

  3. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [ 4 ] [ 5 ]

  4. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    There are five levels in the affective domain, moving through the lowest-order processes to the highest: Receiving: The lowest level; the student passively pays attention. Without this level, no learning can occur. Receiving is about the student's memory and recognition as well. Responding: The student actively participates in the learning process.

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    No significant improvement in test scores (> 10%) Students had a slightly improved chance of improvement in test scores when receiving educational game plus standard training. This finding is based on data of very low quality. OR 0.06 (0.01 to 0.27) Very low: Average test score (high = good)

  7. Higher-order thinking - Wikipedia

    en.wikipedia.org/wiki/Higher-order_thinking

    Higher-order thinking, also known as higher order thinking skills (HOTS), [1] is a concept applied in relation to education reform and based on learning taxonomies (such as American psychologist Benjamin Bloom's taxonomy). The idea is that some types of learning require more cognitive processing than others, but also have more generalized benefits.

  8. Achievement test - Wikipedia

    en.wikipedia.org/wiki/Achievement_test

    Achievement test scores are often used in an educational system to determine the level of instruction for which a student is prepared. High achievement scores usually indicate a mastery of grade-level material, and the readiness for advanced instruction. Low achievement scores can indicate the need for remediation or repeating a course grade.

  9. Mathletics (educational software) - Wikipedia

    en.wikipedia.org/wiki/Mathletics_(educational...

    Mathletics was established as a Personal Learning Environment (PLE) application in 2005 by 3P Learning, catering for Australian schools. The website is structured to facilitate an engagement with students from K-12 educational level, and offers various visual resources in their interactive and online Web 2.0 appropriation of the Australian Curriculum.