enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Acceleration - Wikipedia

    en.wikipedia.org/wiki/Acceleration

    Acceleration is the rate of change of velocity. At any point on a trajectory, the magnitude of the acceleration is given by the rate of change of velocity in both magnitude and direction at that point. The true acceleration at time t is found in the limit as time interval Δt → 0 of Δv/Δt.

  3. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    To state this formally, in general an equation of motion M is a function of the position r of the object, its velocity (the first time derivative of r, v = ⁠dr dt⁠), and its acceleration (the second derivative of r, a = ⁠d2r dt2⁠), and time t. Euclidean vectors in 3D are denoted throughout in bold.

  4. Proper acceleration - Wikipedia

    en.wikipedia.org/wiki/Proper_acceleration

    In the standard inertial coordinates of special relativity, for unidirectional motion, proper acceleration is the rate of change of proper velocity with respect to coordinate time. In an inertial frame in which the object is momentarily at rest, the proper acceleration 3-vector, combined with a zero time-component, yields the object's four ...

  5. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    Newton's first law expresses the principle of inertia: the natural behavior of a body is to move in a straight line at constant speed. A body's motion preserves the status quo, but external forces can perturb this. The modern understanding of Newton's first law is that no inertial observer is privileged over any other.

  6. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    Dimension. L T−3. Jerk (also known as jolt) is the rate of change of an object's acceleration over time. It is a vector quantity (having both magnitude and direction). Jerk is most commonly denoted by the symbol j and expressed in m/s 3 (SI units) or standard gravities per second (g0 /s).

  7. Torricelli's equation - Wikipedia

    en.wikipedia.org/wiki/Torricelli's_equation

    Torricelli's equation. In physics, Torricelli's equation, or Torricelli's formula, is an equation created by Evangelista Torricelli to find the final velocity of a moving object with constant acceleration along an axis (for example, the x axis) without having a known time interval. The equation itself is: [1] where. v f {\displaystyle v_ {f}}

  8. Kinematics - Wikipedia

    en.wikipedia.org/wiki/Kinematics

    Kinematics is a subfield of physics and mathematics, developed in classical mechanics, that describes the motion of points, bodies (objects), and systems of bodies (groups of objects) without considering the forces that cause them to move. [1][2][3] Kinematics, as a field of study, is often referred to as the "geometry of motion" and is ...

  9. Circular motion - Wikipedia

    en.wikipedia.org/wiki/Circular_motion

    1.1 Formula. 1.1.1 In polar ... The acceleration is the time derivative of the velocity: () ... yet the object will remain in a circular path without falling down.