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  2. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    Soft statistics are those statistics which are generally cognitive in nature, and are often used to represent nonphysical characteristics of a character. Alternatively, instead of being mental statistics, they may also represent certain nonphysical effects on a character, as with attributes such as Luck , seen below.

  3. Statistic (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Statistic_(role-playing_games)

    Derived statistics are often used during combat (e.g. hit points, Armor Class and initiative). Basic and derived statistics are also called primary and secondary statistics, respectively. In games which use such concepts, derived statistics are often modified by the character's race and class.

  4. Alerian - Wikipedia

    en.wikipedia.org/wiki/Alerian

    Alerian was founded in 2004 by Gabriel Hammond as an MLP asset manager. In 2005, Kenny Feng joined the company and headed the creation and launch of the Alerian MLP Index (NYSE: AMZ), the first real-time index of master limited partnerships (MLPs).The AMZ is now broadly considered to be the benchmark for the asset class.

  5. Ten-code - Wikipedia

    en.wikipedia.org/wiki/Ten-code

    Ten-codes, especially "10-4" (meaning "understood") first reached public recognition in the mid- to late-1950s through the television series Highway Patrol, with Broderick Crawford. [citation needed] Ten-codes were adapted for use by CB radio enthusiasts. C. W.

  6. Divinity: Original Sin II - Wikipedia

    en.wikipedia.org/wiki/Divinity:_Original_Sin_II

    Like other games in the series, Divinity: Original Sin II is set in the medieval fantasy world of Rivellon, and takes place centuries after Divinity: Original Sin.The story starts some years after the passing of Lucian, a Human who possessed unrivaled power and was revered by the people of Rivellon as the "Divine", the chosen one of the "Seven", the deities of Rivellon's main religion.

  7. Two-player game - Wikipedia

    en.wikipedia.org/wiki/Two-player_game

    The following are some examples of two-player games. This list is not intended to be exhaustive. Board games: Chess; Draughts; Go; Some wargames, such as Hammer of the Scots; Card games: Cribbage; Whist; Rummy; 66; Pinochle; Magic: The Gathering, a collectible card game in which players duel; Sports: Cue sports, a family of games that use cue ...

  8. Brevity code - Wikipedia

    en.wikipedia.org/wiki/Brevity_code

    The codes' procedure words, a type of voice procedure, are designed to convey complex information with a few words, when brevity is required but security is not; Ten-code, North American police brevity codes, including such notable ones as 10-4; Phillips Code; NOTAM Code; Wire signal, Morse Code abbreviation, also known as 92 Code. Appears in ...

  9. Outline of knowledge - Wikipedia

    en.wikipedia.org/wiki/Outline_of_knowledge

    Common knowledgeknowledge that is known by everyone or nearly everyone, usually with reference to the community in which the term is used. Customer knowledgeknowledge for, about, or from customers. Domain knowledge – valid knowledge used to refer to an area of human endeavour, an autonomous computer activity, or other specialized ...

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