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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [ 4 ] [ 5 ]

  3. Kahoot raises $28M for its user-generated educational ... - AOL

    www.aol.com/news/kahoot-raises-28m-user...

    Now, Norwegian educational gaming company Kahoot -- the popular platform with 1.3 billion active users and over 100 million games (most created by users themselves) -- has raised a new round of ...

  4. 50 Things People Never Thought They’d Have To Explain To ...

    www.aol.com/65-adults-reveal-most-basic...

    Adults share the most surprisingly simple things they had to break down for their peers, revealing just how basic some concepts can be. The post 50 Things People Never Thought They’d Have To ...

  5. Kahoot acquires Clever, the US-based edtech portal, for up to ...

    www.aol.com/news/kahoot-acquires-clever-us-based...

    Kahoot, the popular Oslo-based edtech company that has built a big business out of gamifiying education and creating a platform for users to build their own learning games, is making an ...

  6. The Impossible Quiz - Wikipedia

    en.wikipedia.org/wiki/The_Impossible_Quiz

    She also claimed that finding the answers would make players both laugh and feel clever, also recommending the quiz "to thinking adults and very clever children everywhere". [2] Another Wired article claimed that although the quiz is possible to beat, it may be impossible to complete without the player losing their sanity. [ 4 ]

  7. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  8. Flashcard - Wikipedia

    en.wikipedia.org/wiki/Flashcard

    A flashcard is a card bearing information on both sides, used for study and memory aid.

  9. Social media - Wikipedia

    en.wikipedia.org/wiki/Social_media

    The PLATO system was launched in 1960 at the University of Illinois and subsequently commercially marketed by Control Data Corporation.It offered early forms of social media features with innovations such as Notes, PLATO's message-forum application; TERM-talk, its instant-messaging feature; Talkomatic, perhaps the first online chat room; News Report, a crowdsourced online newspaper, and blog ...