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  2. Outline of ergonomics - Wikipedia

    en.wikipedia.org/wiki/Outline_of_ergonomics

    Usability, also known as Ease of use – Capacity of a system for its users to perform tasks; Business performance management – Processes to bring output into alignment with goals; Productivity – Average measure of the efficiency of production; Safety – State of being secure from harm, injury, danger, or other non-desirable outcomes

  3. User interface design - Wikipedia

    en.wikipedia.org/wiki/User_interface_design

    The dynamic characteristics of a system are described in terms of the dialogue requirements contained in seven principles of part 10 of the ergonomics standard, the ISO 9241. This standard establishes a framework of ergonomic "principles" for the dialogue techniques with high-level definitions and illustrative applications and examples of the ...

  4. User interface - Wikipedia

    en.wikipedia.org/wiki/User_interface

    Examples of this broad concept of user interfaces include the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls and process controls. The design considerations applicable when creating user interfaces are related to, or involve such disciplines as, ergonomics and psychology.

  5. Computer-aided ergonomics - Wikipedia

    en.wikipedia.org/wiki/Computer-aided_ergonomics

    One example of a computer system that can be used as a computer-aided ergonomics system is The AnyBody Modeling System [1] that consider the human body as a dynamic multi-rigid-body system. The human model is a public domain model contains most of the bones, muscles and joints that are present in the human body. The model has more than 1000 ...

  6. ISO 9241 - Wikipedia

    en.wikipedia.org/wiki/ISO_9241

    ISO 9241 is a multi-part standard from the International Organization for Standardization (ISO) covering ergonomics of human-system interaction and related, human-centered design processes (see also human-computer interaction). It is managed by the ISO Technical Committee 159.

  7. Visualization (graphics) - Wikipedia

    en.wikipedia.org/wiki/Visualization_(graphics)

    Visualization today has ever-expanding applications in science, education, engineering (e.g., product visualization), interactive multimedia, medicine, etc. Typical of a visualization application is the field of computer graphics. The invention of computer graphics (and 3D computer graphics) may be the most important development in ...

  8. Fitts's law - Wikipedia

    en.wikipedia.org/wiki/Fitts's_law

    Fitts's law (often cited as Fitts' law) is a predictive model of human movement primarily used in human–computer interaction and ergonomics. The law predicts that the time required to rapidly move to a target area is a function of the ratio between the distance to the target and the width of the target. [ 1 ]

  9. List of common 3D test models - Wikipedia

    en.wikipedia.org/wiki/List_of_common_3D_test_models

    This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing.

  1. Related searches diagram of ergonomics in computer graphics system model paper 1 examples

    diagram of ergonomicsoutline of ergonomics