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The problems with true tactical (company/battalion level) games were all too apparent. According to Lorrin Bird, writing in Special Issue #2 of Campaign Magazine: The major disappointment with the three major Avalon Hill games (Panzer Leader, PanzerBlitz and Arab-Israeli Wars) was the obvious sequential nature of the whole situation. A shoots ...
PanzerBlitz is a tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set on the Eastern Front of World War II. The game, which was the most popular board wargame of the 1970s, is notable for being the first true board-based tactical-level, commercially available conflict simulation wargame.
The Panzer Leader map boards are interchangeable with the PanzerBlitz maps, and one could combine the two sets to make a larger battlefield. The scale is the same with the two games. The German units are interchangeable, and if one wanted, players can try a "what if" scenario with American/British forces vs. Soviet forces.
PanzerBlitz [3] 1970 Panzergruppe Guderian: 1984 First published by SPI in 1976 Panzerkrieg: 1983 Originally published by OSG Panzer Leader: 1974 Past Lives: 1988 Patton's Best: 1987 Paydirt: 1979 American football: Pennant Race: 1983 Baseball: Perilous Lands: 1985 A Powers & Perils adventure, published as a BookCase Game The Peter Principle: 1981
In the first years of its existence, SPI produced several tank combat wargames, including PanzerBlitz (1970), Combat Command (1972) and KampfPanzer (1973). SPI game designers Jim Dunnigan and Redmond A. Simonsen took elements from each of the three previous games and produced Desert War, [2] a non-historical game of desert combat, which was published in 1973.
Cover art by Rodger B. MacGowan, 1979. Panzer is a wargame series by Yaquinto includes several related wargames, distinguished by subtitles. "Panzer: A Tactical Game of Armored Combat on the Eastern Front, 1941-1945", is a board wargame published by Yaquinto Publications in 1979 that simulates Eastern Front combat between Axis forces and the Soviet Union during World War II.
The concept was introduced in PanzerBlitz, though the number of configurations was low.This is the moment when "geo-morphic" gets in wargaming its peculiar meaning. The back of the game box described among the contents a “three section ‘Geo-Morphic’ mapboard which can be rearranged to form dozens of different terrain configurations”.
The game is played on a hex grid game map. Units and other markers are made out of 2/3-inch × 2/3-inch cardboard counters. The game also features a phased turn system where each player may alternately move and fire with some of his units on the map until all are done or the "fog of war" optional rule ends the game turn.