Search results
Results from the WOW.Com Content Network
The program schedules pairs based on spaced repetition algorithms. Without a computer program, the user has to schedule physical flashcards; this is time-intensive and limits users to simple algorithms like the Leitner system. [34] To optimize review schedules, developments in spaced repetition algorithms focus on predictive modeling.
For example, if this is session 0, boxes 0-2-5-9, 1-3-6-0, 5-7-0-4, and 8-0-3-7 are done because they all contain the number 0. If a reviewed card isn't successful, it moves back to Deck Current. If a reviewed card is successful and the last number of its box matches the current session number, then that card moves to the Retired Deck.
Anki's implementation of the algorithm has been modified to allow priorities on cards and to show flashcards in order of their urgency. Anki 23.10+ also has a native implementation of the Free Spaced Repetition Scheduler (FSRS) algorithm, which allows for more optimal spacing of card repetitions. [7]
Mnemosyne (named for the Greek goddess of memory, Mnemosyne) is a line of spaced repetition software developed since 2003. Spaced repetition is an evidence-based learning technique that has been shown to increase the rate of memorization. [2]
Spaced repetition is an evidence-based learning technique which incorporates increasing time intervals between each review of a flashcard in order to harness the spacing effect. Newly introduced and more difficult flashcards are shown more frequently, whereas older and less difficult flashcards are shown less frequently.
Fresh Memory is a spaced repetition flashcard application, similar to SuperMemo. The study algorithm is based on the SM2 algorithm, created for SuperMemo in the late 1980s. [1] The presented cards may include text and images. The cards are stored in an XML-based format, called dictionary files. [2] The cards may have multiple "sides", called ...
The specific algorithms SuperMemo uses have been published, and re-implemented in other programs. Different algorithms have been used; SM-0 refers to the original (non-computer-based) algorithm, while SM-2 refers to the original computer-based algorithm released in 1987 (used in SuperMemo versions 1.0 through 3.0, referred to as SM-2 because SuperMemo version 2 was the most popular of these).
The further into the chain of boxes a card goes, the longer you must wait before attempting to recall its solution. The Leitner method is another example of studying strategies that take advantage of distributed practice and its associated principles, in this case spaced repetition. [citation needed]