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  2. Elo rating system - Wikipedia

    en.wikipedia.org/wiki/Elo_rating_system

    Elo's central assumption was that the chess performance of each player in each game is a normally distributed random variable. Although a player might perform significantly better or worse from one game to the next, Elo assumed that the mean value of the performances of any given player changes only slowly over time.

  3. Elo hell - Wikipedia

    en.wikipedia.org/wiki/Elo_hell

    Elo hell (also known as MMR hell) is a video gaming term used in MOBAs and other multiplayer online games with competitive modes. [1] It refers to portions of the matchmaking ranking spectrum where individual matches are of poor quality, and are often determined by factors such as poor team coordination which are perceived to be outside the individual player's control.

  4. Boosting (video games) - Wikipedia

    en.wikipedia.org/wiki/Boosting_(video_games)

    This Elo boosting category entails hiring a professional gamer to give a new gaming account a positive head start. Placement matches are the first few games in a competitive playlist, and they are mainly used to gauge a player's skill level. On top of a higher starting rank, players who perform well in placement matches also receive unique rewards.

  5. Chess rating system - Wikipedia

    en.wikipedia.org/wiki/Chess_rating_system

    The magnitude of the change depends on the rating of their opponents. The Elo rating system is currently the most widely used (though it has many variations and improvements). The Elo-like ratings systems have been adopted in many other contexts, such as other games like Go, in online competitive gaming, and in dating apps. [1]

  6. Skill-based matchmaking - Wikipedia

    en.wikipedia.org/wiki/Skill-based_matchmaking

    In skill-based matchmaking, queue design focuses on how to divide parties into appropriate skill groups. In contrast to StarCraft II (2010), which focuses on player-on-player action, Blizzard Entertainment's Heroes of the Storm (2015) is a team-based game.

  7. Comparison of top chess players throughout history - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_top_chess...

    Though published in 1978, Elo's list did not include five-year averages for later players Bobby Fischer and Anatoly Karpov. It did list January 1978 ratings of 2780 for Fischer and 2725 for Karpov. [2] In 1970, FIDE adopted Elo's system for rating current players, so one way to compare players of different eras is to compare their Elo ratings ...

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  9. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    cloud gaming A cloud gaming server runs the game, receiving controller input actions from and streaming audio and video to the player's thin client. cloud save The player's saved game is stored at a remote server. This may provide a backup, or enable access from a different game system. See also cross-save. clutch