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  2. Bystander effect - Wikipedia

    en.wikipedia.org/wiki/Bystander_effect

    When students were working alone they noticed the smoke almost immediately (within 5 seconds). However, students that were working in groups took longer (up to 20 seconds) to notice the smoke. Latané and Darley claimed this phenomenon could be explained by the social norm of what is considered polite etiquette in public.

  3. List of crowdsourcing projects - Wikipedia

    en.wikipedia.org/wiki/List_of_crowdsourcing_projects

    M Barrie, the CEO, claims the company is the largest outsourcing site in the world, receiving more global traffic than competitor elance. The site has 1.5 million users in 234 countries and the average job size is under $200 and it projects a US$50 million in project turnover in the next 12 months. The site takes a 10 percent cut on work allocated.

  4. Adolescent clique - Wikipedia

    en.wikipedia.org/wiki/Adolescent_clique

    Crowd ranking can sometimes change but is generally quite stable across time and schools. [3]: p.162 Part of a clique's popularity status is based on the crowd with which its members associate, thus similarly popular cliques within the same crowd are more likely to move within the hierarchy than are similar crowds within the larger peer context.

  5. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...

  6. Collective intelligence - Wikipedia

    en.wikipedia.org/wiki/Collective_intelligence

    A collective intelligence factor c in the sense of Woolley et al. [17] was further found in groups of MBA students working together over the course of a semester, [84] in online gaming groups [68] as well as in groups from different cultures [85] and groups in different contexts in terms of short-term versus long-term groups. [85]

  7. Collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Collaborative_learning

    Collaborative learning is a situation in which two or more people learn or attempt to learn something together. [1] Unlike individual learning, people engaged in collaborative learning capitalize on one another's resources and skills (asking one another for information, evaluating one another's ideas, monitoring one another's work, etc.).

  8. Crowd computing - Wikipedia

    en.wikipedia.org/wiki/Crowd_computing

    Crowd computing is a form of distributed work where tasks that are hard for computers to do, are handled by large numbers of humans distributed across the internet.. It is an overarching term encompassing tools that enable idea sharing, non-hierarchical decision making and utilization of "cognitive surplus" - the ability of the world’s population to collaborate on large, sometimes global ...

  9. Crowd collapses and crushes - Wikipedia

    en.wikipedia.org/wiki/Crowd_collapses_and_crushes

    Such incidents can occur at large gatherings such as sporting, commercial, social, and religious events. The critical factor is crowd density rather than crowd size. [5] Crowd collapses and crushes are often reported incorrectly as human stampedes, which typically occur when a large group of people all try to get away from a perceived risk to ...