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  2. Substitution failure is not an error - Wikipedia

    en.wikipedia.org/wiki/Substitution_failure_is...

    Here, attempting to use a non-class type in a qualified name (T::foo) results in a deduction failure for f<int> because int has no nested type named foo, but the program is well-formed because a valid function remains in the set of candidate functions.

  3. Most vexing parse - Wikipedia

    en.wikipedia.org/wiki/Most_vexing_parse

    a variable definition for variable time_keeper of class TimeKeeper, initialized with an anonymous instance of class Timer or; a function declaration for a function time_keeper that returns an object of type TimeKeeper and has a single (unnamed) parameter, whose type is a (pointer to a) function [Note 1] taking no input and returning Timer objects.

  4. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    Redeclaration also covers effecting, in which an implementation is provided for a feature which was deferred (abstract) in the parent class, and undefinition, in which a feature that was effective (concrete) in the parent becomes deferred again in the heir class. When a feature is redefined, the feature name is kept by the heir class, but ...

  5. Parallax - Wikipedia

    en.wikipedia.org/wiki/Parallax

    Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight and is measured by the angle or half-angle of inclination between those two lines. [1] [2] Due to foreshortening, nearby objects show a larger parallax than farther objects, so parallax can be used to determine distances.

  6. Exception handling syntax - Wikipedia

    en.wikipedia.org/wiki/Exception_handling_syntax

    C does not provide direct support to exception handling: it is the programmer's responsibility to prevent errors in the first place and test return values from the functions.

  7. Parallax error - Wikipedia

    en.wikipedia.org/?title=Parallax_error&redirect=no

    Language links are at the top of the page across from the title.

  8. Parallax scrolling - Wikipedia

    en.wikipedia.org/wiki/Parallax_scrolling

    Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [ 2 ] since the 1930s.

  9. Stellar parallax - Wikipedia

    en.wikipedia.org/wiki/Stellar_parallax

    Stellar parallax is the basis for the parsec, which is the distance from the Sun to an astronomical object that has a parallax angle of one arcsecond. (1 AU and 1 parsec are not to scale, 1 parsec = ~206265 AU) Stellar parallax is the apparent shift of position of any nearby star (or other object) against the background of distant stars. By ...