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Computers in Human Behavior is a monthly peer-reviewed academic journal covering human-computer interaction and cyberpsychology. It was established in 1985 and is published by Elsevier . The editor-in-chief is Matthieu Guitton ( Laval University ). [ 1 ]
Electronic devices such as robots are increasingly able to mimic human emotion. Affective computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. [1]
Behavior informatics (BI) is the informatics of behaviors so as to obtain behavior intelligence and behavior insights. [1] BI is a research method combining science and technology, specifically in the area of engineering. The purpose of BI includes analysis of current behaviors as well as the inference of future possible
A device that allows interaction between human being and a computer is known as a "Human-computer Interface". As a field of research, human–computer interaction is situated at the intersection of computer science , behavioral sciences , design , media studies , and several other fields of study .
Cyberpsychology is a broadly used term for inter-disciplinary research that commonly describes how humans interact with others over technology, how human behavior and psychological states are affected by technology, and how technology can be optimally developed for human needs. [2]
Multimedia analysis can be considered as a type of HCM applications which is the automatic analysis of human activities and social behavior in general. There is a broad area of potential relevant uses from facilitating and enhancing human communications, to allowing for improved information access and retrieval in the professional ...
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Human performance modeling (HPM) is a method of quantifying human behavior, cognition, and processes. It is a tool used by human factors researchers and practitioners for both the analysis of human function and for the development of systems designed for optimal user experience and interaction . [ 1 ]