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  2. OpenCTM - Wikipedia

    en.wikipedia.org/wiki/OpenCTM

    Following the identifier is an integer value that specifies the file format version (the latest official file format version is 5). The rest of the file, which is described in the file format specification, [1] contains the triangle mesh information. This includes a compressed triangle index array and compressed vertex arrays (one array for ...

  3. File:Proteus 3D model (mesh).ogv - Wikipedia

    en.wikipedia.org/wiki/File:Proteus_3D_model...

    Proteus_3D_model_(mesh).ogv (Ogg Theora video file, length 12 s, 560 × 420 pixels, 853 kbps, file size: 1.22 MB) This is a file from the Wikimedia Commons . Information from its description page there is shown below.

  4. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    Sketch based modeling is a user-friendly interface for constructing low-detail models quickly, while 3D scanners can be used to create high detail meshes based on existing real-world objects in an almost automatic way. These devices are very expensive, and are generally only used by researchers and industry professionals but can generate high ...

  5. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    The KTX 2.0 extension for universal texture compression enables 3D models in the glTF format to be highly compressed and to use natively supported texture formats, reducing file size and boosting rendering speed. [28] Draco is a glTF extension for mesh compression, to compress and decompress 3D meshes, to help reduce the size of 3D files.

  6. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edge s and face s that defines the shape of a polyhedral object's surface. It simplifies rendering, as in a wire-frame model. The faces usually consist of triangles (triangle mesh), quadrilaterals (quads), or other simple convex polygons .

  7. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

  8. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    Arbitrary 3D bodies are often too complicated to analyze directly. So they are approximated (tessellated) with a mesh of small, easy-to-analyze pieces of 3D volume—usually either irregular tetrahedra, or irregular hexahedra. The mesh is used for finite element analysis. [citation needed]

  9. Point cloud - Wikipedia

    en.wikipedia.org/wiki/Point_cloud

    While point clouds can be directly rendered and inspected, [10] [11] point clouds are often converted to polygon mesh or triangle mesh models, non-uniform rational B-spline (NURBS) surface models, or CAD models through a process commonly referred to as surface reconstruction. There are many techniques for converting a point cloud to a 3D ...