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  2. Digital differential analyzer (graphics algorithm) - Wikipedia

    en.wikipedia.org/wiki/Digital_differential...

    Similar calculations are carried out to determine pixel positions along a line with negative slope. Thus, if the absolute value of the slope is less than 1, we set dx=1 if x s t a r t < x e n d {\displaystyle x_{\rm {start}}<x_{\rm {end}}} i.e. the starting extreme point is at the left.

  3. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w). These values are given meaning by a material description. In real-time rendering these properties are used by a vertex shader or vertex pipeline.

  4. Slerp - Wikipedia

    en.wikipedia.org/wiki/Slerp

    A slerp path is, in fact, the spherical geometry equivalent of a path along a line segment in the plane; a great circle is a spherical geodesic. Oblique vector rectifies to slerp factor. More familiar than the general slerp formula is the case when the end vectors are perpendicular, in which case the formula is p 0 cos θ + p 1 sin θ.

  5. Extreme point - Wikipedia

    en.wikipedia.org/wiki/Extreme_point

    In mathematics, an extreme point of a convex set in a real or complex vector space is a point in that does not lie in any open line segment joining two points of . In linear programming problems, an extreme point is also called vertex or corner point of S . {\displaystyle S.} [ 1 ]

  6. Voronoi diagram - Wikipedia

    en.wikipedia.org/wiki/Voronoi_diagram

    For example, one might want to find the nearest hospital or the most similar object in a database. A large application is vector quantization , commonly used in data compression . In geometry , Voronoi diagrams can be used to find the largest empty circle amid a set of points, and in an enclosing polygon; e.g. to build a new supermarket as far ...

  7. Calculus on finite weighted graphs - Wikipedia

    en.wikipedia.org/wiki/Calculus_on_finite...

    This involves formulating discrete operators on graphs which are analogous to differential operators in calculus, such as graph Laplacians (or discrete Laplace operators) as discrete versions of the Laplacian, and using these operators to formulate differential equations, difference equations, or variational models on graphs which can be ...

  8. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    A set of Vertex attributes controlling deformation of a 3D model during skeletal animation. Per-vertex weights are assigned to control the influence of multiple bones (achieved by interpolating the transformations from each). [39] Window A rectangular region of a screen or bitmap image. Wireframe May refer to wireframe models or wireframe ...

  9. Glossary of graph theory - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_graph_theory

    quasi-line graph A quasi-line graph or locally co-bipartite graph is a graph in which the open neighborhood of every vertex can be partitioned into two cliques. These graphs are always claw-free and they include as a special case the line graphs. They are used in the structure theory of claw-free graphs. quasi-random graph sequence