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  2. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    The Bresenham Line-Drawing Algorithm by Colin Flanagan; National Institute of Standards and Technology page on Bresenham's algorithm; Calcomp 563 Incremental Plotter Information; Bresenham Algorithm in several programming languages; The Beauty of Bresenham’s Algorithm — A simple implementation to plot lines, circles, ellipses and Bézier curves

  3. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]

  4. Jack Elton Bresenham - Wikipedia

    en.wikipedia.org/wiki/Jack_Elton_Bresenham

    Bresenham's line algorithm, developed in 1962, is his most well-known innovation. It determines which points on a 2-dimensional raster should be plotted in order to form a straight line between two given points, and is commonly used to draw lines on a computer screen. It is one of the earliest algorithms discovered in the field of computer ...

  5. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays and printers. On such media, line drawing requires an approximation (in nontrivial cases).

  6. Line of sight (video games) - Wikipedia

    en.wikipedia.org/wiki/Line_of_sight_(video_games)

    In simplistic games with a top-down perspective, such as roguelikes, Bresenham's line algorithm can be used to determine line of sight. In first person games such as battlefield and flight simulators an implicit min/max kd-tree may be used to efficiently evaluate terrain line of sight queries. [1]

  7. Talk:Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Talk:Bresenham's_line...

    I'd like to note that these line drawing algorithms posted by PrisonerOfPain and the Bresenham's line algorithm discussed in the article will not even work for some lines going right down. Here is an example, line start at [1,1] and ends at [3, 25] the line is going right down(in the raster coordinate system), as you will see you'll loop only 2 ...

  8. Calcomp plotter - Wikipedia

    en.wikipedia.org/wiki/Calcomp_plotter

    The Calcomp 565 drum plotter, [3] [4] introduced in 1959, was one of the first computer graphics output devices sold. The computer could control in 0.01 inches (0.25 mm) increments the rotation of an 11-inch (280 mm) wide drum, and the horizontal movement of a pen holder over the drum.

  9. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    Jack Bresenham is a former professor of computer science. He developed the Bresenham's line algorithm, his most well-known invention in 1962. He retired from 27 years of service at IBM as a Senior Technical Staff Member, taught for 16 years at Winthrop University and has nine patents.