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  2. Spelljammer - Wikipedia

    en.wikipedia.org/wiki/Spelljammer

    Shannon Appelcline, in the book Designers & Dragons (2011), highlighted that in 1989 Spelljammer was the first of a host of new campaign settings published by TSR. It was created by Jeff Grubb and "introduced a universe of magical starships traversing the 'crystal spheres' that contained all the earthbound AD&D campaign worlds.

  3. Eberron - Wikipedia

    en.wikipedia.org/wiki/Eberron

    Eberron is a campaign setting for the Dungeons & Dragons (D&D) role-playing game.The game is set primarily on the continent of Khorvaire following a vast destructive war. . Eberron is designed to accommodate traditional D&D elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies ...

  4. Eberron: Rising from the Last War - Wikipedia

    en.wikipedia.org/wiki/Eberron:_Rising_From_The...

    Eberron: Rising from the Last War is a sourcebook that details the Eberron campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Jeremy Crawford, co-lead designer of the book, said the book "is the size of one of the core rule books of the game, it is jam packed".

  5. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    [14]: 203 Prior to 4th edition, wearing armor or using a shield interferes with the somatic components of arcane spells (but not divine spells), preventing spellcasting prior to 3rd edition and creating a risk of arcane spell failure (which causes the spell to be expended with no effect) in 3rd and 3.5 editions. In 3.5 edition, bards and some ...

  6. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...

  7. List of Dungeons & Dragons deities - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Quasi-deities or hero deities. Beings of this rank are immortal but usually cannot grant spells to worshippers. Demigods. They are the weakest of the deities, and are able to grant spells and perform a few deeds that are beyond mortal limits. Lesser deities (or Lesser powers).

  8. Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons

    Monsters, spells, and magic items used in the game have been inspired by hundreds of individual works such as A. E. van Vogt's "Black Destroyer", Coeurl (the Displacer Beast), Lewis Carroll's "Jabberwocky" (vorpal sword) and the Book of Genesis (the clerical spell 'Blade Barrier' was inspired by the "flaming sword which turned every way" at the ...

  9. List of mythological objects - Wikipedia

    en.wikipedia.org/wiki/List_of_mythological_objects

    The armor was invulnerable against fire, water and weapons. (Persian mythology) Golden Coat of Chainmail, part of Fafnir's treasure which Sigurd took after he slew the dragon. (Norse mythology) Green Armor, protects the wearer from physical injuries. (Arthurian legend) Kavacha, the armor of Karna that was granted to him by his father Surya at birth