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  2. Dungeons & Dragons campaign settings - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_campaign...

    The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...

  3. Explorer's Guide to Wildemount - Wikipedia

    en.wikipedia.org/wiki/Explorer's_Guide_to_Wildemount

    Exandria, which is the world in which Wildemount is a continent, fits into the D&D multiverse insofar as it is another world in the material plane. So just like Eberron or Toril, or Krynn, or Athas, it exists in that same sphere. [...] This is a universe born out of one man's imagination, for the most part. And, it is also born out a livestream ...

  4. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    A variety of character background ideas such as origins and life events. New racial feats. [4] Chapter 2: Dungeon Master's Tools [3] Revisits and expands on traps and downtime activities rules. In-depth coverage of tool proficiencies and spellcasting. A new magic items sections expands the DMG and adds new minor items.

  5. Forgotten Realms - Wikipedia

    en.wikipedia.org/wiki/Forgotten_Realms

    Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Forgotten Realms were more closely connected.

  6. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the May/June 1993 edition of White Wolf (Issue #36), Berin Kinsman lamented that Asticlian Gambit did not change course from previous modules to set a lighter tone, and concluded by giving the game an average rating of 3 out of 5. [3] DSE1 2416: Dragon's Crown: 10–13: Various: 1993 DSE2 2428: Black Spine: 10–13: Walter Baas: 1994

  7. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Darkvision: The subject gains the ability to see clearly (albeit in black and white) in total darkness. Feather Fall : The affected creatures or objects fall slowly; at a feather rate. Feather fall instantly changes the rate at which the targets fall to a mere 60 feet per round (equivalent to the end of a fall from a few feet), and the subjects ...

  8. David Lynch Was Proud of All of His Projects Except This One ...

    www.aol.com/david-lynch-proud-projects-except...

    Related: Kyle MacLachlan Mourns David Lynch: 'I Owe My Entire Career, and Life Really, to His Vision' Still, the cast of Dune remembered Lynch fondly, honoring him with tributes after news of his ...

  9. Darkspawn - Wikipedia

    en.wikipedia.org/wiki/Darkspawn

    The Darkspawn's overall visual design was simplified with a focus on angular elements, and their color palettes de-saturated "almost to the point of being black and white". Darkspawn armor is kept very primitive in aesthetic, almost to the point of not being well protected, since the Darkspawn's main concerns revolve around the Blight and the ...