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Spare Parts is a platform game featuring robots. Spare Parts is a platform game. It features local and online cooperative gameplay, and players can drop in and out on the fly. [2] The game features incentives for cooperative play, such as special moves that can only be executed with two players. [3]
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness is an episodic action-adventure role-playing video game series based on the webcomic Penny Arcade.. Episode 1 was released on May 21, 2008 on Linux, Mac OS X, Windows, and Xbox Live Arcade, and was later released on PlayStation Network on October 23, 2008.
RoboBlitz is an indie puzzle action video game for Microsoft Windows through Steam and the Xbox 360 through Xbox Live Arcade. The game was developed by Naked Sky Entertainment and released on November 6, 2006. It was the first Unreal Engine 3 game alongside Gears of War to be released.
It is a sequel to both Steel Battalion and Steel Battalion: Line of Contact on the Xbox. Steel Battalion: Heavy Armor requires the Kinect sensor and uses a combination of an Xbox 360 controller and the Kinect for gameplay. The game was widely panned by critics, mainly due to the Kinect's inability to properly read player movements.
Super Robot Wars XO was designed to take advantage of the Xbox 360's online capabilities. The launch of the Xbox 360 in Japan in December 2005 was seen as largely unsuccessful. Though the system was a resounding success in North America, it received tepid interest from Japan due to its software library and the console market having already been ...
The player plays as a robot named Glitch on a planet called “Iron Star”. A group of evil robots are attempting to take over the planet. In total, there are forty two levels in the story campaign. The main environments the player include cave systems and cities. There is a multiplayer mode, in which the game becomes a third-person shooter ...
Berzerk is a shooting game in which a character traverses a maze to shoot robots, and Chase is a text-based game in which players move text characters into others. [7] [12] The initial concept involved a passive main character; the object was to get robots that chased the protagonist to collide with stationary, lethal obstacles.
The player is allowed to build a maximum of three robots. Unlike many RPGs, the player must invent or create the robots' equipment, use "Program Points" to set the robot's attributes (as opposed to these attributes being set by the game), and program special attacks in a macro-like fashion, although certain commands do special effects instead.
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