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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience. High ping and low ping are commonly used terms in online gaming, where high ping refers to a ping that causes a severe amount of lag; while any level of ping may cause lag, severe lag is usually indicated by a ping of over 100 ms. [4]

  3. Round-trip delay - Wikipedia

    en.wikipedia.org/wiki/Round-trip_delay

    RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination.

  4. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  5. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    When the bufferbloat phenomenon is present and the network is under load, even normal web page loads can take many seconds to complete, or simple DNS queries can fail due to timeouts. [10] Actually any TCP connection can timeout and disconnect, and UDP packets can get discarded. Since the continuation of a TCP download stream depends on ...

  6. Packet loss - Wikipedia

    en.wikipedia.org/wiki/Packet_loss

    The amount of packet loss that is acceptable depends on the type of data being sent. For example, for voice over IP traffic, one commentator reckoned that "[m]issing one or two packets every now and then will not affect the quality of the conversation. Losses between 5% and 10% of the total packet stream will affect the quality significantly."

  7. Smurf attack - Wikipedia

    en.wikipedia.org/wiki/Smurf_attack

    A single (double broadcast) ping to a network with 100 hosts causes the network to process 10 000 packets. If the payload of the ping is increased to 15 000 bytes (or 10 full packets in Ethernet) then that ping will cause the network to have to process 100 000 large packets per second. Send more packets per second, and any network would ...

  8. ping (networking utility) - Wikipedia

    en.wikipedia.org/wiki/Ping_(networking_utility)

    Ping measures the round-trip time for messages sent from the originating host to a destination computer that are echoed back to the source. The name comes from active sonar terminology that sends a pulse of sound and listens for the echo to detect objects under water. [1] Ping operates by means of Internet Control Message Protocol (ICMP) packets.

  9. Flooding (computer networking) - Wikipedia

    en.wikipedia.org/wiki/Flooding_(computer_networking)

    In the case of a ping flood or a denial of service attack, it can be harmful to the reliability of a computer network. Messages can become duplicated in the network further increasing the load on the network as well as requiring an increase in processing complexity to disregard duplicate messages.

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