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  2. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    The platform hosts millions of user-created games (officially referred to as "experiences"), all created using a dialect of the programming language Lua and the platforms game engine, Roblox Studio. While Roblox is free-to-play, it features in-game purchases done through its virtual currency known as Robux, and game developers on the platform ...

  3. List of Roblox games - Wikipedia

    en.wikipedia.org/wiki/List_of_Roblox_games

    The game was initially launched on April 13, 2022 [143] as a paid beta game, costing 50 Robux to access, and officially released as free-to-play three days later. [142] Reaching 70 million plays [ 144 ] and 275,000 concurrent players in the first week of its release, it broke the record for the largest launch on Roblox, and it would reach 500 ...

  4. Roblox Studio - Wikipedia

    en.wikipedia.org/wiki/Roblox_Studio

    Roblox Studio is a game editing system to make games. This page was last edited on 6 February 2025, at 21:44 (UTC). Text is available under the Creative Commons ...

  5. David Baszucki - Wikipedia

    en.wikipedia.org/wiki/David_Baszucki

    It was later renamed Roblox, a portmanteau of "robots" and "blocks", in January 2004. The website was launched in 2004, whilst Roblox was officially released on September 1, 2006. [ 14 ] In a June 2016 interview with Forbes , Baszucki stated that the idea for Roblox was inspired by the success of his Interactive Physics and Working Model ...

  6. Zalgo text - Wikipedia

    en.wikipedia.org/wiki/Zalgo_text

    The sentence "The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents", in Zalgo textZalgo text is generated by excessively adding various diacritical marks in the form of Unicode combining characters to the letters in a string of digital text. [4]

  7. Glitch (video game) - Wikipedia

    en.wikipedia.org/wiki/Glitch_(video_game)

    Glitch was a browser-based massively multiplayer online game created by Tiny Speck. The game was developed under the leadership of Stewart Butterfield . [ 1 ] Glitch was officially launched on September 27, 2011, [ 2 ] but reverted to beta status on November 30, 2011, citing accessibility and depth issues. [ 3 ]