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  2. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    Meshes may refer to materials, which refer to textures, which refer to images. Scenes are defined using an array of root nodes. [8] Most of the top-level glTF properties use a flat hierarchy for storage. Nodes are saved in an array called "nodes", and are referred to by index, including by other nodes. A glTF scene refers to its root nodes by ...

  3. raylib - Wikipedia

    en.wikipedia.org/wiki/Raylib

    Raylib (stylized as raylib) is a cross-platform open-source software development library.The library was made to create graphical applications and games. [3] [4]The library is designed to be suited for prototyping, tooling, graphical applications, embedded systems, and education.

  4. Art of Illusion - Wikipedia

    en.wikipedia.org/wiki/Art_of_Illusion

    Texture — Defines a texture that is applied to an object. Material — Defines a material that is applied to an object. TextureMapping — Describes how a texture is mapped to an object. MaterialMapping — Describes how a material is mapped to an object. ImageFilter — Used for post-processing of a rendered image.

  5. Verge3D - Wikipedia

    en.wikipedia.org/wiki/Verge3D

    Verge3D's workflow differs substantially from other mainstream WebGL frameworks. Development of a new Verge3D application is usually started from modeling, texturing and animating 3D objects. The models are assembled in the 3D authoring tool. The scene file is then used as a basis for a Verge3D project initialized from the App Manager.

  6. LuxCoreRender - Wikipedia

    en.wikipedia.org/wiki/LuxCoreRender

    After opening the exported file, LuxCoreRender renders the scene. Various tweaks to post processing settings can be set via graphical user interface and the scene control file. [8] A significant feature of LuxCoreRender is that the user is able to change the balance of different lights while the image is still being processed. [9] [10]

  7. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping - Wikipedia

  8. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  9. File:Rendering using Cycles in Blender.webm - Wikipedia

    en.wikipedia.org/wiki/File:Rendering_using...

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.