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Multimodal Architecture and Interfaces is an open standard developed by the World Wide Web Consortium since 2005. It was published as a Recommendation of the W3C on October 25, 2012. The document is a technical report specifying a multimodal system architecture and its generic interfaces to facilitate integration and multimodal interaction ...
A multimodal interface provides several distinct tools for input and output of data. Multimodal human-computer interaction involves natural communication with virtual and physical environments. It facilitates free and natural communication between users and automated systems, allowing flexible input (speech, handwriting, gestures) and output ...
In the earlier days of the web, server-side scripting was almost exclusively performed by using a combination of C programs, Perl scripts, and shell scripts using the Common Gateway Interface (CGI). Those scripts were executed by the operating system , and the results were served back by the web server .
In the context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such channels may differ based on sensory nature (e.g., visual vs. auditory), [1] or other significant differences in processing (e.g., text vs. image). [2]
Multimodal learning, machine learning methods using multiple input modalities; Multimodal transport, a contract for delivery involving the use of multiple modes of goods transport; Multimodality, the use of several modes (media) in a single artifact; Multimodal logic modal logic that has more than one primitive modal operator
For example, the design of a multitier architecture is made simple using Java Servlets in the web server and various CORBA servers containing the business logic and wrapping the database accesses. This allows the implementations of the business logic to change, while the interface changes would need to be handled as in any other technology.
In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1]
Collaboration Data Objects for Windows NT Server; Dynamic Data Exchange; Older data access technologies Jet Database Engine; Data object. Jet Data Access Objects; Remote Data Objects (RDO) Remote Data Services (RDS) Setup API; Windows API (old versions: Win16; Win32s) XNA libraries for cross-platform Xbox 360/Windows development