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An affordable RAM Disk compatible with all Windows Workstation and Server OS versions (32- and 64-bit) starting from Windows 2000. The content of the RAM Disk can be made 'persisted' i.e. saved to an image file on the hard disk at regular times and/or at shutdown, and restored from the same image file at boot time.
To reallocate RAM to "Minecraft," you'll have to edit the game's settings through whatever launcher app you use.
initrd ("initial ramdisk"), a scheme for loading a temporary root file system into memory in the boot process of the Linux kernel. Lightweight Linux distribution; List of live CDs; List of tools to create Live USB systems; SYSLINUX, a suite of lightweight IBM PC MBR bootloaders for starting up computers with the Linux kernel.
It was discontinued in Windows 7. DR-DOS and the DR family of multi-user operating systems also came with a RAM disk named VDISK.SYS. In Multiuser DOS, the RAM disk defaults to the drive letter M: (for memory drive). AmigaOS has had a built in RAM drive since the release of version 1.1 in 1985 and still has it in AmigaOS 4.1 (2010).
The idea behind tmpfs is similar in concept to a RAM disk, in that both provide a file system stored in volatile memory; however, the implementations are different. While tmpfs is implemented at the logical file system layer, a RAM disk is implemented at the physical file system layer. In other words, a RAM disk is a virtual block device with a ...
GLSL shaders themselves are simply a set of strings that are passed to the hardware vendor's driver for compilation from within an application using the OpenGL API's entry points. Shaders can be created on the fly from within an application, or read-in as text files, but must be sent to the driver in the form of a string.
The size of the runtime cannot exceed 500 MB. In addition to this requirement the runtime must also be capable of dealing with the fact that it is booting from a ramdisk. This implies that the runtime must include the "Windows RAM Disk Driver" component (specified within the boot.ini). Disk BLOB This is flat HDD image starting with a MBR. It is ...
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.