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  2. Pro Display XDR - Wikipedia

    en.wikipedia.org/wiki/Pro_Display_XDR

    The Pro Display XDR contains a 6016 × 3384 6K color-calibrated panel, and its rear cover contains a similar lattice pattern to the third-generation Mac Pro. To improve its contrast ratio and HDR capabilities, it uses blue-colored LEDs for its backlight instead of white, at a higher refresh rate than the display itself, and contains a system of ...

  3. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    On January 4, 2016, the Ultra HD Alliance announced their certification requirements for an HDR display. [23] [24] The HDR display must have either a peak brightness of over 1000 cd/m 2 and a black level less than 0.05 cd/m 2 (a contrast ratio of at least 20,000:1) or a peak brightness of over 540 cd/m 2 and a black level less than 0.0005 cd/m ...

  4. iPhone 14 Pro - Wikipedia

    en.wikipedia.org/wiki/IPhone_14_Pro

    The iPhone 14 Pro and Pro Max feature a Super Retina XDR OLED display with a typical maximum brightness of 1,000 nits. However, it can go all the way up to 1,600 nits while watching HDR videos, and 2,000 nits outdoors. The display has a refresh rate of 120 Hz and uses LTPO technology.

  5. Apple displays - Wikipedia

    en.wikipedia.org/wiki/Apple_displays

    Apple's manufacture history of CRT displays began in 1980, starting with the Monitor /// that was introduced alongside and matched the Apple III business computer. It was a 12″ monochrome (green) screen that could display 80×24 text characters and any type of graphics, however it suffered from a very slow phosphor refresh that resulted in a "ghosting" video effect.

  6. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).

  7. Apple Thunderbolt Display - Wikipedia

    en.wikipedia.org/wiki/Apple_Thunderbolt_Display

    Macbook Pro (2011): 2 Displays: Can daisy chain two Apple Thunderbolt Displays together to get two displays, but the laptop's LCD may turn off. [11] [12] Macbook Pro (2012): 2+2 Displays: Can daisy chain two Apple Thunderbolt Displays, in addition to one HDMI display and the MacBook Pro's own display, for four displays total [13] [14]

  8. Dolby Vision - Wikipedia

    en.wikipedia.org/wiki/Dolby_Vision

    Dolby Vision is a set of technologies developed by Dolby Laboratories for high dynamic range (HDR) video. [1] [2] [3] It covers content creation, distribution, and playback.[1] [4] [5] [6] It includes dynamic metadata that define the aspect ratio and adjust the picture based on a display's capabilities on a per-shot or even per-frame basis, optimizing the presentation.

  9. HDR10+ - Wikipedia

    en.wikipedia.org/wiki/HDR10+

    Logo. HDR10+ [1] is a high dynamic range (HDR) video technology that adds dynamic metadata [2] to HDR10 source files. The dynamic metadata are used to adjust and optimize each frame of the HDR video to the consumer display's capabilities in a way based on the content creator's intentions.