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Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag , as it is known in gaming circles , refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.
An optical communication system is any form of communications system that uses light as the transmission medium. Equipment consists of a transmitter, which encodes a message into an optical signal, a communication channel, which carries the signal to its destination, and a receiver, which reproduces the message from the received optical signal.
AoE provides a reliable backbone for any audio application, such as for large-scale sound reinforcement in stadiums, airports and convention centers, multiple studios or stages. While AoE bears a resemblance to voice over IP (VoIP) and audio over IP (AoIP), AoE is intended for high-fidelity, low-latency professional audio.
Dependent on latency class and network speed [citation needed] Unlimited 2 ms or less 192 kHz mLAN: 2000-01 [7] IEEE 1394: Isochronous Coexists with IEEE 1394 IEEE 1394, MIDI Tree Provided by IEEE 1394b IEEE 1394 cable (2 power, 4 signal): 4.5 m 100 m 63 devices (800 Mbit/s) 354.17 μs 192 kHz [l] Optocore [m] Dedicated fiber Synchronous
Latency (engineering), a measure of the time delay experienced by a system Latency (audio), the delay between the moment an audio signal is triggered and the moment it is produced or received; Mechanical latency
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An I²S bus separates clock and serial data signals, resulting in simpler receivers than those required for asynchronous communications systems that need to recover the clock from the data stream. Alternatively, I²S is spelled I2S (pronounced eye-two-ess) or IIS (pronounced eye-eye-ess). Despite a similar name, I²S is unrelated to I²C.