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  2. Homebrew (package manager) - Wikipedia

    en.wikipedia.org/wiki/Homebrew_(package_manager)

    Homebrew is a free and open-source software package management system that simplifies the installation of software on Apple's operating system, macOS, as well as Linux.The name is intended to suggest the idea of building software on the Mac depending on the user's taste.

  3. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Another use of shaders is for special effects, even on 2D images, (e.g., a photo from a webcam). The unaltered, unshaded image is on the left, and the same image has a shader applied on the right. This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture.

  4. GDevelop - Wikipedia

    en.wikipedia.org/wiki/GDevelop

    Since GDevelop's launch, additional features and functionality have continually been added, such as BBText support, [38] Dialogue Support via Yarnspinner, layer-based shaders via PixiJS Shaders, [38] and native mobile apps to develop games on Android and iOS devices. Development and enhancement of the platform continues from 4ian and a group of ...

  5. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS , iPadOS , macOS , and tvOS .

  6. RetroArch - Wikipedia

    en.wikipedia.org/wiki/RetroArch

    RetroArch's version 1.0.0.0 was released on January 11, 2014, and at the time was available on seven distinct platforms. [ 12 ] On February 16, 2016, RetroArch became one of the first ever applications to implement support for the Vulkan graphics API, having done so on the same day of the API's official release day.

  7. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  8. Play Spades Online for Free - AOL.com

    www.aol.com/games/play/masque-publishing/spades

    Spades is all about bids, blinds and bags. Play Spades for free on Games.com alone or with a friend in this four player trick taking classic.

  9. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...