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RBXL – Roblox Studio place file (XML, binary) RBXLX – Roblox Studio place file (exclusively XML) RBXM – Roblox Studio model file (XML, binary) RBXMX – Roblox Studio model file (exclusively XML) RPM – Red Hat package/installer for Fedora, RHEL, and similar systems. SB – Scratch 1.x file; SB2 – Scratch 2.0 file; SB3 – Scratch 3.0 file
Resource Hacker (also known as ResHacker or ResHack) is a free resource extraction utility and resource compiler for Windows developed by Angus Johnson. It can be used to add, modify or replace most resources within Windows binaries including strings, images, dialogs, menus, VersionInfo and Manifest resources.
DNxHR HQX - High Quality (12-bit 4:2:2) (UHD/4K Broadcast-quality delivery) DNxHR 444 - Finishing Quality (12-bit 4:4:4) (Cinema-quality delivery) Bandwidth requirements for the codec and its different flavors have been announced in the "Avid High Resolution Workflows Guide - December 2014" on page 166-172.
Sign bit: 1 bit; Exponent: 11 bits; Significand precision: 53 bits (52 explicitly stored) The sign bit determines the sign of the number (including when this number is zero, which is signed). The exponent field is an 11-bit unsigned integer from 0 to 2047, in biased form: an exponent value of 1023 represents the actual zero. Exponents range ...
The vertical resolution is usually a multiple of 8 or 16 pixels due to most video codecs processing pixels on such sized blocks. A widescreen FHD video can be 1920 × 800 for a 12∶5 ratio or 1920 × 1040 for roughly 1.85 × 1 , for instance.
The following other wikis use this file: Usage on ang.wikipedia.org Roblox; Usage on ar.wikipedia.org روبلوكس; Usage on de.wikipedia.org Roblox
FMOD Studio low-level API - A programmer API that stands alone, with a simple interface for playing sound files, adding special effects and performing 3D sound. Legacy products include: FMOD Ex - The sound playback and mixing engine.
Direct3D is a graphics application programming interface (API) for Microsoft Windows.Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games.