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America's Army was a series of first-person shooter video games developed and published by the U.S. Army, intended to inform, educate, and recruit prospective soldiers.. Launched in 2002, the game was branded as a strategic communication device designed to allow Americans to virtually explore the Army at their own pace, and allowed them to determine whether becoming a soldier fits their ...
Millennium Challenge 2002 (MC02) was a major war game exercise conducted by the United States Armed Forces under JFCOM in mid-2002, running from 24 July to 15 August. The exercise involved both live exercises and computer simulations, costing US$250 million (equivalent to about $423M in 2023), the most expensive war game in US military history. [1]
It was not until 1954 the first modern political-military simulation appeared (although the Germans had modeled a Polish invasion of Germany in 1929 that could be fairly labeled political-military), [19] and it was the United States that would elevate simulation to a
The Virtual Army Experience (VAE) is a mobile US Army simulator created by the Army development team with the digital development handled by Zombie Studios. The interactive exhibit brings the army’s popular computer game, America’s Army: Special Forces (Overmatch) , [ 1 ] to a life-size, networked environment to provide visitors with an ...
A strategy game of hypothetical WW III land combat in Eastern Germany Battle for Normandy: 1982: AppII, ATR, C64, DOS, TRS80 A simulation of the famous World War II battle on D-Day [2] The Battle of Shiloh: 1981: AppII, ATR, TRS80 A simulation of the first grand battle of the American Civil War Battle of Antietam: 1985: AppII, ATR, C64, DOS
SIMNET was a wide area network with vehicle simulators and displays for real-time distributed combat simulation: tanks, helicopters and airplanes in a virtual battlefield. SIMNET was developed for and used by the United States military. SIMNET development began in the mid-1980s, was fielded starting in 1987, and was used for training until ...
The United States Army Simulation and Training Technology Center (STTC) [1] provides the United States Department of Defense and United States Department of Homeland Security, with applied research to develop simulation technologies, build on current simulation knowledge, and understand system of systems environments where human, agent, and teams are involved.
Delta Force was designed to be a military simulation loosely based on the United States' Delta Force special operations army unit. The game was a critical and commercial success and it, along with a number of other high profile FPS games at the time, helped to popularize and define the tactical shooter genre.
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