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In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.
In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]
Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.
Custom, free non-commercial use FPS engine; 2.5D, 2D grid base geometry Buildbox: C++: 2014 Optional Yes 2D, 3D Windows, macOS, iOS, Android: Proprietary: 2D/3D game builder with drag and drop functionalities, coding optional (not required), FREE license available C4 Engine: C++: 2015 C++, Visual Script: Yes 3D
[6] [7] All Zombies Must Die! 2011: PlayStation 3, Windows, Xbox 360: A downloadable top-down view shooter game with role-playing game elements. Up to four players must survive a zombie apocalypse. The sequel to Burn Zombie Burn!. [8] Alone in the Dark 3: 1994: DOS, Mac OS, Windows: Survival horror game set in an Old West ghost town.
Survival games focus on the survival parts of these games, while encouraging exploration of an open world. [1] Some gameplay elements present in the action-adventure genre—such as resource management and item crafting—are commonly found in survival games and serve as central elements featured in games like Survival Kids .
Novels portal; The Zombie Survival Guide is the first book written by American author Max Brooks, published in 2003.It is a fictional survival manual about zombies, containing information about zombie physiology and behavior, defense strategies and tactics, and includes case studies of possible zombie outbreaks throughout history.
Sprites are sometimes preceded, by about 1 millisecond, by a sprite halo, a pancake-shaped region of weak, transient optical emissions approximately 50 kilometres (31 mi) across and 10 kilometres (6.2 mi) thick. The halo is centered at about 70 kilometres (43 mi) altitude above the initiating lightning strike.