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  2. Idle Champions of the Forgotten Realms - Wikipedia

    en.wikipedia.org/wiki/Idle_Champions_of_the...

    The player confronts waves of enemies by clicking on them or managing a formation of unique champions with individual abilities. Each enemy drops currency that can be spent to unlock new champions or upgrade existing ones to strengthen the formation. Equipment can drop as loot, and be attached to specific champions to further enhance their ...

  3. Cell to Singularity - Wikipedia

    en.wikipedia.org/wiki/Cell_to_Singularity

    After unlocking the Technological Singularity, the simulation prestiges in the form of a simulation crash, the player then unlocks the reality engine, where he or she will use a prestige currency called Metabits generated from the entropy and ideas on that run of the simulation to unlock node to increase speed, boost time or unlock and upgrade ...

  4. Incremental game - Wikipedia

    en.wikipedia.org/wiki/Incremental_game

    Make It Rain (2014, by Space Inch) was the first major mobile idle game success, although the idle elements in the game were heavily limited, requiring check-ins to progress. [5] In 2015, the gaming press observed such games proliferating on the Steam distribution platform with titles such as Clicker Heroes (2014, by Playsaurus).

  5. Dungeons & Dragons: Dragonshard - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons...

    Champions: the game's hero unit. In campaign mode, the player chooses a champion before starting a map. In skirmish, and multiplayer modes, the player summons a champion from the city headquarters. Each race has four champions: [4] a fighter, a cleric, a wizard, and a rogue. Each champion offers unique abilities, and army bonuses.

  6. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Konami Code The Konami Code A fixed series of controller button presses used across numerous Konami games to unlock special cheats (such as gaining a large number of lives in Contra), and subsequently used by other developers to enable cheats or added functions in these games. The term applies to variations on this sequence but nearly all begin ...

  7. Category:Incremental games - Wikipedia

    en.wikipedia.org/wiki/Category:Incremental_games

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  8. Champions of Krynn - Wikipedia

    en.wikipedia.org/wiki/Champions_of_Krynn

    Champions of Krynn is role-playing video game, the first in a three-part series of Dragonlance Advanced Dungeons & Dragons Gold Box games. It was published in 1990 by Strategic Simulations. [2] The highest graphics setting supported in the MS-DOS version is EGA graphics. It also supports the Adlib sound card and either a mouse or joystick.

  9. Dungeons & Dragons Online - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_Online

    Dungeons & Dragons Online: Stormreach was developed by Turbine over two years. The initial prototype and concept were created by Jason Booth, Dan Ogles, Cardell Kerr, Ken Troop, and Michael Sheidow, in coordination with Wizards of the Coast, the publisher of Dungeons & Dragons.