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  2. Fragmentation (computing) - Wikipedia

    en.wikipedia.org/wiki/Fragmentation_(computing)

    In computer storage, fragmentation is a phenomenon in which storage space, such as computer memory or a hard drive, is used inefficiently, reducing capacity or performance and often both. The exact consequences of fragmentation depend on the specific system of storage allocation in use and the particular form of fragmentation.

  3. Slab allocation - Wikipedia

    en.wikipedia.org/wiki/Slab_allocation

    Initially, the system marks each slab as "empty". When the process calls for a new kernel object, the system tries to find a free location for that object on a partial slab in a cache for that type of object. If no such location exists, the system allocates a new slab from contiguous virtual pages and assigns it to a cache.

  4. File system fragmentation - Wikipedia

    en.wikipedia.org/wiki/File_system_fragmentation

    File system fragmentation is more problematic with consumer-grade hard disk drives because of the increasing disparity between sequential access speed and rotational latency (and to a lesser extent seek time) on which file systems are usually placed. [8] Thus, fragmentation is an important problem in file system research and design.

  5. IP fragmentation - Wikipedia

    en.wikipedia.org/wiki/IP_fragmentation

    An example of the fragmentation of a protocol data unit in a given layer into smaller fragments. IP fragmentation is an Internet Protocol (IP) process that breaks packets into smaller pieces (fragments), so that the resulting pieces can pass through a link with a smaller maximum transmission unit (MTU) than the original packet size.

  6. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    System.Threading.ThreadPool is configured to have a predefined number of threads to allocate. When the threads are returned, they are available for another computation. Thus, one can use threads without paying the cost of creation and disposal of threads. The following shows the basic code of the object pool design pattern implemented using C#.

  7. sbrk - Wikipedia

    en.wikipedia.org/wiki/Sbrk

    Not every Unix-like system entertains the concept of having the user control the data segment. The Mac OS X implementation of sbrk is an emulation and has a maximum allocation of 4 megabytes. On first call an area exactly this large is allocated to hold the simulated segment.

  8. Memory management - Wikipedia

    en.wikipedia.org/wiki/Memory_management

    Memory management (also dynamic memory management, dynamic storage allocation, or dynamic memory allocation) is a form of resource management applied to computer memory.The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when no longer needed.

  9. Memory segmentation - Wikipedia

    en.wikipedia.org/wiki/Memory_segmentation

    In a system using segmentation, computer memory addresses consist of a segment id and an offset within the segment. [3] A hardware memory management unit (MMU) is responsible for translating the segment and offset into a physical address, and for performing checks to make sure the translation can be done and that the reference to that segment and offset is permitted.