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  2. Xbox Development Kit - Wikipedia

    en.wikipedia.org/wiki/Xbox_Development_Kit

    Xbox 360 XDKs were based on all three generations of the Xbox 360 Design ("Phat", "Slim" and "E"). There were XNA Kits, which were used at some expos and given to game studios, Stress Kits, which were used to test the power of the Xbox 360 and various conditions such as undervolting and overvolting and issued to Microsoft developers only, and ...

  3. List of backward-compatible games for Xbox One and Series X/S

    en.wikipedia.org/wiki/List_of_backward...

    Supported Xbox 360 games will run within an emulator and have access to certain Xbox One features, such as recording and broadcasting gameplay. [12] Games do not run directly from discs. A repackaged form of the game is downloaded automatically when a supported game is inserted, while digitally-purchased games will automatically appear for ...

  4. Free60 - Wikipedia

    en.wikipedia.org/wiki/Free60

    Since executable code on the Xbox 360 is digitally signed, and runs underneath a hypervisor, an exploit or hack is necessary in order to execute homebrew code. On the Xbox 360, the first exploit which enabled booting of unsigned code relied on a modified DVD-ROM drive firmware, a modified burned disc of the game King Kong (for Xbox 360), and the target console having either one of two ...

  5. Game development kit - Wikipedia

    en.wikipedia.org/wiki/Game_development_kit

    The ID@Xbox program allows qualified game developers to self-publish their games to the Xbox One, as well as access free middleware and use two development hardware kits for free. [23] The Windows Dev Center allows developers to create apps and games on Windows 8, Windows 8.1, and Windows 10 platforms as part of the Universal Windows Platform ...

  6. List of Xbox games compatible with Xbox 360 - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_games...

    Microsoft continued to update the list of Xbox games that were compatible with Xbox 360 until November 2007 when the list was finalized. Microsoft later launched the Xbox Originals program on December 7, 2007, where select backward compatible Xbox games could be purchased digitally on Xbox 360 consoles with the program ending less than two ...

  7. XLink Kai - Wikipedia

    en.wikipedia.org/wiki/XLink_Kai

    XLink Kai is a program developed by Team XLink allowing for online play of video games with support for LAN multiplayer modes. It enables players on the GameCube, Nintendo Switch, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita / PlayStation TV, Xbox, Xbox 360, and Xbox One to play games across the Internet using a network configuration that simulates a ...

  8. Video game console emulator - Wikipedia

    en.wikipedia.org/wiki/Video_game_console_emulator

    In some cases, emulators allow for the application of ROM patches which update the ROM or BIOS dump to fix incompatibilities with newer platforms or change aspects of the game itself. The emulator subsequently uses the BIOS dump to mimic the hardware while the ROM dump (with any patches) is used to replicate the game software. [7]

  9. Homebrew (video games) - Wikipedia

    en.wikipedia.org/wiki/Homebrew_(video_games)

    However, to create Xbox 360 games one must pay for a premium membership to the XNA Creators Club. Once the games are verified, the games written with XNA Studio can be made available for 80, 240, or 400 Microsoft Points to all Xbox 360 owners (through Xbox Live). This allows creators of homebrew content access to their target audience of Xbox ...