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The goal is to fill all the cells with nonzero single-digit numbers (1 through n, where n is the length of the grid's edge) such that: Solved Inshi No Heya grid The numbers in each room, when multiplied together, equal the small number in the upper left corner of the room; No number appears twice in a column or row
A number of methods of solving Kuromasu puzzles exist. Any cell with a number in it must be white; this is very important. For example, a 2 cell with another numbered cell next to it would be visible from the 2 cell, and no other cells can be visible from the 2 cell. Therefore, all neighbouring cells to the 2 cell must be black.
Takuzu, also known as Binairo, is a logic puzzle involving placement of two symbols, often 1s and 0s, on a rectangular grid. The objective is to fill the grid with 1s and 0s, where there is an equal number of 1s and 0s in each row and column and no more than two of either number adjacent to each other.
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These puzzles typically have anywhere from 5 to 9 rows. The number of rows is always equal to the number of columns. The regions are polyominos made of the same number of squares that are in any one row of the puzzle. The irregularity of the regions compensates for the relatively small number of givens. 4×4 – Shi Doku. [4] Four 2×2 regions.
As in Sudoku, the goal of each puzzle is to fill a grid with digits –– 1 through 4 for a 4×4 grid, 1 through 5 for a 5×5, 1 through 6 for a 6×6, etc. –– so that no digit appears more than once in any row or any column (a Latin square). Grids range in size from 3×3 to 9×9.
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Example of a moderately difficult 10x9 Nurikabe puzzle. Nurikabe (hiragana: ぬりかべ) is a binary determination puzzle named for Nurikabe, an invisible wall in Japanese folklore that blocks roads and delays foot travel.