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This module is subject to page protection.It is a highly visible module in use by a very large number of pages, or is substituted very frequently. Because vandalism or mistakes would affect many pages, and even trivial editing might cause substantial load on the servers, it is protected from editing.
Takes an array t with one or more nil values, and removes the nil values while preserving the order, so that the array can be safely traversed with ipairs. Any keys that are not positive integers are removed. For example, for the table {1, nil, foo = 'bar', 3, 2}, compressSparseArray will return {1, 3, 2}.
This module is subject to page protection.It is a highly visible module in use by a very large number of pages, or is substituted very frequently. Because vandalism or mistakes would affect many pages, and even trivial editing might cause substantial load on the servers, it is protected from editing.
A table is a sequence, optionally supplemented by named keys: digit["two"]="2". Several table functions like table.concat will only work with the numbered values and ignore named keys. The metatable offers a large, optional set of methods for altering table behavior. For example, you can define a table to be callable like a function.
If we weren't-- passed a valid frame object, we are being called from another Lua module-- or from the debug console, so assume that we were passed a table of args-- directly, and assign it to a new variable (luaArgs).--]] local fargs, pargs, luaArgs if type (frame. args) == 'table' and type (frame. getParent) == 'function' then if options ...
This module includes a number of set operations for Lua tables. It currently has union, intersection and complement functions for both key/value pairs and for values only. . It is a meta-module, meant to be called from other Lua modules, and should not be called directly from #invo
The C API also provides some special tables, located at various "pseudo-indices" in the Lua stack. At LUA_GLOBALSINDEX prior to Lua 5.2 [21] is the globals table, _G from within Lua, which is the main namespace. There is also a registry located at LUA_REGISTRYINDEX where C programs can store Lua values for later retrieval.
In Lua, "table" is a fundamental type that can be used either as an array (numerical index, fast) or as an associative array. The keys and values can be of any type, except nil. The following focuses on non-numerical indexes. A table literal is written as { value, key = value, [index] = value, ["non id string"] = value }. For example: