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Some forms of acceptance testing are, user acceptance testing (UAT), end-user testing, operational acceptance testing (OAT), acceptance test-driven development (ATDD) and field (acceptance) testing. Acceptance criteria are the criteria that a system or component must satisfy in order to be accepted by a user, customer, or other authorized entity.
An acceptable use policy (AUP) (also acceptable usage policy or fair use policy (FUP)) is a set of rules applied by the owner, creator, possessor or administrator of a computer network, website, or service that restricts the ways in which the network, website or system may be used and sets guidelines as to how it should be used.
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Acceptance testing may be performed as part of the hand-off process between any two phases of development. [citation needed] Tests are frequently grouped into these levels by where they are performed in the software development process, or by the level of specificity of the test. [54] User acceptance testing (UAT) Operational acceptance testing ...
An end-user license agreement or EULA (/ ˈ j uː l ə /) is a legal contract between a software supplier and a customer or end-user. The practice of selling licenses to rather than copies of software predates the recognition of software copyright , which has been recognized since the 1970s in the United States.
On 21 May 2015, the European Court of Justice decided in the case of El Majdoub v. CarsOnTheWeb.Deutschland GmbH (case n°C-322/14), on a referral from a German court, [11] that click-wrap agreements are acceptable under certain circumstances as a "durable record" of the acceptance of general conditions within the meaning of Regulation 44/2001 (now replaced by Regulation 1215/2012, also known ...
Usability of web authentication systems refers to the efficiency and user acceptance of online authentication systems. [1] Examples of web authentication systems are passwords, federated identity systems (e.g. Google OAuth 2.0, Facebook Connect, Sign in with Apple), email-based single sign-on (SSO) systems (e.g. SAW, Hatchet), QR code-based systems (e.g. Snap2Pass, WebTicket) or any other ...
Usability testing is a technique used in user-centered interaction design to evaluate a product by testing it on users. This can be seen as an irreplaceable usability practice, since it gives direct input on how real users use the system. [1]