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  2. Advertising in video games - Wikipedia

    en.wikipedia.org/wiki/Advertising_in_video_games

    Examples of through-the-line (TTL) advertising in games include "link-chases," ARGs, and viral marketing. TTL marketing is a form of advertising in video games that involve the use of URL hyperlinks within the game designed to induce the player to visit a web page which then contains BTL advertisements.

  3. Comparison of YouTube downloaders - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_YouTube_down...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  4. Consumer-generated advertising - Wikipedia

    en.wikipedia.org/wiki/Consumer-generated_advertising

    Communal marketing refers to a marketing practice that incorporates public involvement in the development of an advertising/marketing campaign. Such a campaign invites consumers to share their ideas or express their articulation of what the brand means to them through their own personal stories, with the use of print media, film or audio.

  5. Advergame - Wikipedia

    en.wikipedia.org/wiki/Advergame

    The game was taken offline and later replaced with a new version that had equal gender representation. While the situation could be compared to a similar problem around the game Fable which also forced players to use male avatars, the real-world setting of Intel's game was seen as a more serious flaw, and at the time, gender representation in ...

  6. Always-on DRM - Wikipedia

    en.wikipedia.org/wiki/Always-on_DRM

    Always-on DRM is not restricted to computer games, as it was discovered early into the ninth generation of video game consoles that a form of it exists in the programming and design of three generations of PlayStation consoles, the PlayStation 3, the PlayStation 4, and the PlayStation 5, as well as the Xbox Series X/S, due to gaming consoles ...

  7. Video advertising - Wikipedia

    en.wikipedia.org/wiki/Video_advertising

    Linear video ads — the ads are presented before, in the middle of, or after the video content is consumed by the user, in very much the same way a TV commercial can play before, during or after the chosen program. Non-linear video ads — the ads run concurrently with the video content, so the users see the ad while viewing the content.

  8. Pay-per-click - Wikipedia

    en.wikipedia.org/wiki/Pay-per-click

    With search engines, advertisers typically bid on keyword phrases relevant to their target market and pay when ads (text-based search ads or shopping ads that are a combination of images and text) are clicked. In contrast, content sites commonly charge a fixed price per click rather than use a bidding system.

  9. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...