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  2. Magic systems in games - Wikipedia

    en.wikipedia.org/wiki/Magic_systems_in_games

    Spell-slot systems often employ a rationale that the spell is forgotten when cast, [5]: 240 or that the caster has a finite supply of the ingredients required to cast the spell. In the first case, the spellcaster must re-memorize the spell from a source, typically a grimoire. In the second case, the caster must find new ingredients and prepare ...

  3. One-point perspective - Wikipedia

    en.wikipedia.org/?title=One-point_perspective&...

    This page was last edited on 16 February 2023, at 11:05 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  4. Vanishing point - Wikipedia

    en.wikipedia.org/wiki/Vanishing_point

    In 5-point perspective the vanishing points are mapped into a circle with 4 vanishing points at the cardinal headings N, W, S, E and one at the circle's origin. A reverse perspective is a drawing with vanishing points that are placed outside the painting with the illusion that they are "in front of" the painting.

  5. Perspective control - Wikipedia

    en.wikipedia.org/wiki/Perspective_control

    make all parallel lines (such as four horizontal edges of a cubic room) cross in one point. Perspective distortion occurs in photographs when the film plane is not parallel to lines that are required to be parallel in the photo. A common case is when a photo is taken of a tall building from ground level by tilting the camera backwards: the ...

  6. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. [ citation needed ] [ dubious – discuss ] Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by ...

  7. Viewpoints: Mathematical Perspective and Fractal Geometry in ...

    en.wikipedia.org/wiki/Viewpoints:_Mathematical...

    The first seven chapters of the book concern perspectivity, while its final two concern fractals and their geometry. [1] [2] Topics covered within the chapters on perspectivity include coordinate systems for the plane and for Euclidean space, similarity, angles, and orthocenters, one-point and multi-point perspective, and anamorphic art.

  8. Perspectivity - Wikipedia

    en.wikipedia.org/wiki/Perspectivity

    This composition is a bijective map of the points of S 2 onto itself which preserves collinear points and is called a perspective collineation (central collineation in more modern terminology). [7] Let φ be a perspective collineation of S 2. Each point of the line of intersection of S 2 and T 2 will be fixed by φ and this line is called the ...

  9. Perspective (geometry) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(geometry)

    Two figures in a plane are perspective from a point O, called the center of perspectivity, if the lines joining corresponding points of the figures all meet at O. Dually , the figures are said to be perspective from a line if the points of intersection of corresponding lines all lie on one line.