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Sid Meier's Civilization V is a 4X turn-based strategy video game in the Civilization series developed by Firaxis Games. The game was released for Windows in September 2010, [ 1 ] for Mac OS X on November 23, 2010, and for Linux on June 10, 2014.
Civilization is a series of turn-based strategy video games, first released in 1991. [1] Sid Meier developed the first game in the series and has had creative input for most of the rest, [2] and his name is usually included in the formal title of these games, such as Sid Meier's Civilization VI.
The expansion adds nine Civilizations, eight Wonders (the Parthenon, Broadway, Globe Theatre, Borobudur, the Uffizi, the Red Fort, Prora and the International Space Station [2]), eight buildings, twenty units, two scenarios (American Civil War and Scramble for Africa), a new Trade Route system using Caravans and Cargo Ships trade units, Ideologies, the World Congress, which expands the ...
Civilization VI builds upon the general gameplay of Civilization V, including continuing the use of the hex-based grid introduced in Civilization V. New to Civilization VI is the idea of "city unstacking": some improvements to cities must be placed in the hexes in the bounds of the city but not within the city's space itself, whereas in ...
Sid Meier's Civilization V: Game of the Year Edition (2011) includes the original game and all DLC released to date; Sid Meier's Civilization V: Gold (2013) includes the original game, Gods & Kings, and all DLC; Sid Meier's Civilization V: The Complete Edition (2014) includes the original game, both expansion packs, and all DLC [34] [35] [36]
Sidney K. Meier (/ ˈ m aɪər / MIRE; born February 24, 1954) is an American businessman and computer programmer.A programmer, designer, and producer of several strategy video games and simulation video games, including the Civilization series, Meier co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he co-founded with Jeff ...
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Early in Civilization IV ' s development he wrote an extensive guide explaining how to utilize its Python scripting language, [5] and this led to him joining Firaxis for a programming internship in February 2005. Shafer was later hired full-time, and served as a designer and programmer on the two Civilization IV expansions, Warlords and Beyond ...