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  2. Style (visual arts) - Wikipedia

    en.wikipedia.org/wiki/Style_(visual_arts)

    Stylization and stylized (or stylisation and stylised in (non-Oxford) British English, respectively) have a more specific meaning, referring to visual depictions that use simplified ways of representing objects or scenes that do not attempt a full, precise and accurate representation of their visual appearance (mimesis or "realistic ...

  3. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    NPR techniques for 3D images include cel shading and Gooch shading. Many methods can be used to draw stylized outlines and strokes from 3D models, including occluding contours and Suggestive contours. [7] For enhanced legibility, the most useful technical illustrations for technical communication are not necessarily photorealistic.

  4. Hyperrealism (visual arts) - Wikipedia

    en.wikipedia.org/wiki/Hyperrealism_(visual_arts)

    Hyperrealistic images are typically 10 to 20 times the size of the original photographic reference source, yet retain an extremely high resolution in color, precision and detail. Many of the paintings are achieved with an airbrush, using acrylics, oils or a combination of both.

  5. Film styles - Wikipedia

    en.wikipedia.org/wiki/Film_styles

    Film style categorizes films based on the techniques used in the making of the film, such as cinematography or lighting. Two films may be from the same genre, but may well look different as a result of the film style. For example, Independence Day and Cloverfield are both sci-fi, action films about the possible end of the world.

  6. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    A distinction is made between real-time rendering, in which images are generated and displayed immediately (ideally fast enough to give the impression of motion or animation), and offline rendering (sometimes called pre-rendering) in which images, or film or video frames, are generated for later viewing. Offline rendering can use a slower and ...

  7. Realism (arts) - Wikipedia

    en.wikipedia.org/wiki/Realism_(arts)

    Aesthetic realism, which was first called for by French filmmakers in the 1930s and promoted by Andre Bazin in the 1950s, acknowledges that a "film cannot be fixed to mean what it shows", as there are multiple realisms; as such, these filmmakers use location shooting, natural light and non-professional actors to ensure the viewer can make up ...

  8. Formalist film theory - Wikipedia

    en.wikipedia.org/wiki/Formalist_film_theory

    Formalist film theory is an approach to film theory that is focused on the formal or technical elements of a film: i.e., the lighting, scoring, sound and set design, use of color, shot composition, and editing. This approach was proposed by Hugo Münsterberg, Rudolf Arnheim, Sergei Eisenstein, and Béla Balázs. [1]

  9. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    Animations for non-interactive media, such as feature films and video, can take much more time to render. [4] Non-real-time rendering enables the leveraging of limited processing power in order to obtain higher image quality. Rendering times for individual frames may vary from a few seconds to several days for complex scenes.