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HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers.
Unreal Media Server – multi-protocol media server for streaming any file format and real time live audio/video to WebRTC, Flash, Silverlight, iOS, STB, HTML5 viewers; VideoLAN – GPL; Vidiator – Xenon Streaming Server; VMix – a software switcher, recorder and live streaming program for Windows, developed by Studio Coast PTY LTD; Windows ...
Wowza Streaming Engine: Yes (HTTP Live Streaming, Smooth Streaming, HTTP Dynamic Streaming) Yes: Yes Yes No Yes Yes Yes Yes Yes (RTMP, RTMPE, RTMPTE, RTMPT, RTMPS, RTMP Dynamic Streaming) Yes No No Yes Yes Name HTTP MPEG DASH WebRTC RTSP MMS RTP RTCP UDP TCP RTMP MPEG TS Real Data Transport Web sockets HLS DASH SRTP
Online video platforms allow users to upload, share videos or live stream their own videos to the Internet. These can either be for the general public to watch, or particular users on a shared network. The most popular video hosting website is YouTube, 2 billion active until October 2020 and the most extensive catalog of online videos. [1]
Red5 Media Server is a Java open source project. OvenMediaEngine is an open source project that receives RTMP and transmits it with low latency. Unreal Media Server supports live RTMP streaming, in real-time and buffered modes [5] Wowza Streaming Engine has full support for RTMP streaming for live streams and VOD [6]
Unreal Media Server is known for low latency live streaming; with UMS, WebRTC, WebSocket-video/mp4, RTMP and MPEG2-TS protocols latencies of 0.2–2 seconds can be achieved when streaming over the Internet; with Apple HLS the latency can be as low as 3 seconds.
Wowza Streaming Engine: Multi-format streaming server for RTSP/RTP, RTMP, MPEG-TS, ICY, HTTP (HTTP Live Streaming, HTTP Dynamic Streaming, Smooth Streaming, MPEG-DASH), WebRTC YouTube implemented a mobile web front end in June 2007 which serves video through this protocol.
Livestreaming, live-streaming, or live streaming is the streaming of video or audio in real time or near real time. While often referred to simply as streaming , the real time nature of livestreaming differentiates it from other non- live broadcast forms of streamed media such as video-on-demand , vlogs and video-sharing platforms such as YouTube .
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